···11+for sewing clothes maybe keep the patterns, then UV Unwrap them, then sew them on body
22+33+Maybe extra topology among seams see if that has a better result than regular
44+55+ASAP Patterns
66+77+T-Shirt
88+99+Theory, Budget the polycons across pattern and to ensure UV doesnt get distorted
1010+1111+UV Unwrap everything while its flat
1212+1313+modifier to weld those things together and sew it
1414+1515+could consider blendshape or sculpt and experiment to the clothes having proper pinches and depths (this is while it's positioned.) you could make sure its mirrored or not, again depends on normals.\
1616+1717+1818+Skin tight Clothes should just be duplicates of the inner geometry plus a solid cap just outside skin (Would depend on polygon count restrictions, especially if removing the og leg polygone itself
1919+2020+either you want it affected by normals, or not. You dont want to copy the shape of the body itself
2121+2222+Or maybe the skin cap is actually a blendshape (Probably more simple to make a cap for the clothes itself. )
2323+2424+2525+skin tight
2626+Leggings/Socks
2727+Armwarmers/Gloves
2828+2929+Maybe make a duplicate uv map to assign those sections to the new materialqq
3030+3131+Complex, T-Shirt, Cardigan etc
3232+3333+sleeves start big then go small?
3434+3535+neckline blendshape? no forget blendshapes just make it maybe just use a consistent amount of vertexes who knows
3636+3737+cap clothes that are meant to be outside, (doesnt have to be a full literal cap just intersecting the skin. )
3838+dont forget you havce to do that normals thing
+59
References/3D Observations/Avatar Edits.md
···11+**==Blender==**
22+cunny texture
33+cock retexture
44+nipple texture
55+new expressions
66+stronger visemes
77+body difference blendshapes (use shading trick for non continous meshess
88+Hair (study Milk and Rusk)
99+1010+**Unity**
1111+Face Blush Contacts
1212+quest port
1313+Add Animations
1414+proxy skeleton for prefab guide
1515+faceemo
1616+1717+**VRM Only**
1818+perfect sync
1919+2020+**Expressions**
2121+Fist - Anger
2222+Point - Surprise
2323+Victory - Content
2424+Open - Happy
2525+Resting - Default Mood (Subtle)
2626+Thumbs Up - Sad
2727+RocknRoll - Default Mood (Strong)
2828+Transfer to Face Shapes
2929+3030+Eyes Right Hand, Mouth Left
3131+3232+**Toggles**
3333+Specific Face Toggles
3434+ Expression Sets
3535+ Mouth
3636+ Eyes
3737+Cock Toggle
3838+Cunny Toggle
3939+SPS and PCS
4040+4141+4242+4343+**Unity Defaults**
4444+Preset Poiyomi Settings (Empty Texture) ✅
4545+Import texture default Settings
4646+Import FBX default Settings✅
4747+(Static Face Sets with Underscore?)
4848+Placeholder animations?
4949+5050+**Unity Packages to addon**
5151+GoGoLoco
5252+Modular Avatar? (or vrcfury)
5353+SPS Setup
5454+PCS Setup
5555+5656+5757+**Investigate**
5858+Constraints
5959+Contacts
···11+note down measurements of triangle counts for torso, arms, crotch and legs. This is to be used as reference for when doing clothes to make sure its not over or under average poly estimate.
22+33+__Triangles__
44+Hair (Rusk): ~5,000
55+Head: ~5,000
66+Whole Body: ~8,000
77+Whole Torso: ~1,600
88+99+Chest Only: ~1,000
1010+Hips Only: ~600
1111+1212+1 Hand Only: ~1,200
1313+1 Foot: ~800
1414+1515+1 Arm Only: ~ 950
1616+1 Leg Only: ~800
1717+1818+1 Arm with Hand: ~2,000
1919+1 Leg with Foot: ~1,600
2020+Arm + Leg: ~3,600 * 2
2121+2222+Parka: ~5,300
2323+2 Arms + Whole Torso
2424+Minimum polys (3,500)