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bitops.h: correctly handle rol32 with 0 byte shift

ROL on a 32 bit integer with a shift of 32 or more is undefined and the
result is arch-dependent. Avoid this by handling the trivial case of
roling by 0 correctly.

The trivial solution of checking if shift is 0 breaks gcc's detection
of this code as a ROL instruction, which is unacceptable.

This bug was reported and fixed in GCC
(https://gcc.gnu.org/bugzilla/show_bug.cgi?id=57157):

The standard rotate idiom,

(x << n) | (x >> (32 - n))

is recognized by gcc (for concreteness, I discuss only the case that x
is an uint32_t here).

However, this is portable C only for n in the range 0 < n < 32. For n
== 0, we get x >> 32 which gives undefined behaviour according to the
C standard (6.5.7, Bitwise shift operators). To portably support n ==
0, one has to write the rotate as something like

(x << n) | (x >> ((-n) & 31))

And this is apparently not recognized by gcc.

Note that this is broken on older GCCs and will result in slower ROL.

Acked-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Sasha Levin <sasha.levin@oracle.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>

authored by

Sasha Levin and committed by
Linus Torvalds
d7e35dfa 626d114f

+1 -1
+1 -1
include/linux/bitops.h
··· 107 107 */ 108 108 static inline __u32 rol32(__u32 word, unsigned int shift) 109 109 { 110 - return (word << shift) | (word >> (32 - shift)); 110 + return (word << shift) | (word >> ((-shift) & 31)); 111 111 } 112 112 113 113 /**