Experiment to rebuild Diffuse using web applets.
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fix: Audio engine loading state

+1 -1
+1 -1
src/applets/engine/audio/applet.astro
··· 282 282 283 283 function initiateLoading(event: Event) { 284 284 const audio = event.target as HTMLAudioElement; 285 - if (audio.readyState < 4) updateNowPlaying(audio.id, { loadingState: "loaded" }); 285 + if (audio.readyState < 4) updateNowPlaying(audio.id, { loadingState: "loading" }); 286 286 } 287 287 288 288 function withActiveAudioNode(fn: (node: HTMLAudioElement) => void): void {