Rockbox open source high quality audio player as a Music Player Daemon
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docs/API
··· 1 + $Id$ 2 + __________ __ ___. 3 + Open \______ \ ____ ____ | | _\_ |__ _______ ___ 4 + Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / 5 + Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < 6 + Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ 7 + \/ \/ \/ \/ \/ 8 + 9 + API summmary 10 + 11 + [ This is still pretty rough and basic. Extend! ] 12 + 13 + LCD 14 + 15 + #include <lcd.h> 16 + 17 + Generic 18 + 19 + Most LCD functions are specific for which output we work with, due to the 20 + huge differences. 21 + 22 + lcd_init() - init the LCD stuff 23 + lcd_clear_display() - clear the whole display 24 + lcd_backlight(on) - set backlight on/off 25 + lcd_puts(x,y,string) write a string at given character position 26 + 27 + Recorder 28 + 29 + All the functions operate on a display buffer. You make the buffer get 30 + shown on screen by calling lcd_update(). 31 + 32 + lcd_update() update the LCD according to the internal buffer. 33 + 34 + 35 + lcd_update_rect(int x, int y, int height, int width) 36 + 37 + Update the given rectangle to the LCD. Give arguments measured in 38 + pixels. Notice that the smallest vertical resolution in updates that the 39 + hardware supports is even 8 pixels. This function will adjust to those. 40 + 41 + lcd_setfont(int font) set default font 42 + lcd_setmargins(int x, int y) set top/left margins 43 + lcd_putsxy(x,y,string,font) put a string at given position, using a 44 + specific font 45 + lcd_bitmap(src,x,y,width,height,clear) put a bitmap at given position 46 + lcd_clearrect(x,y,width,height) clear a rectangle area 47 + lcd_fillrect(x,y,width,height) fill a rectangle area 48 + lcd_drawrect(x,y,width,height) draw a rectangle 49 + lcd_invertrect(x,y,width,height) revert the graphics of the given area 50 + lcd_drawline(x1,y1,x2,y2) draw a line between the coordinates 51 + lcd_drawpixel(x,y) put a pixel on the given coordinate 52 + lcd_clearpixel(x,y) clear the pixel at the given coordinate 53 + lcd_fontsize(font,width,height) return the width and height of the font 54 + 55 + Player 56 + 57 + lcd_define_pattern(which,pattern,lenth) define a custom pattern 58 + 59 + Buttons 60 + 61 + #include <button.h> 62 + 63 + These functions work the same regardless of which keypad you have, but they 64 + return a different set of values. Note that the Recorder keypad has 10 65 + keys, while the Player keypad only features 6. 66 + 67 + int button_get(bool block) 68 + 69 + Returns a bitmask for which keys were pressed. If 'block' is set TRUE it 70 + won't return until a key is pressed. 71 + 72 + Files 73 + 74 + (These functions are POSIX look-alikes) 75 + 76 + #include <file.h> 77 + 78 + int open(const char *path, int oflag); 79 + 80 + The open() function establishes the connection between a file and a file 81 + descriptor. It creates an open file descrip- tion that refers to a file 82 + and a file descriptor that refers to that open file description. The file 83 + descriptor is used by other I/O functions to refer to that file. 84 + 85 + int read(int fildes, void *buf, size_t nbyte); 86 + 87 + The read() function attempts to read nbyte bytes from the file associated 88 + with the open file descriptor, fildes, into the buffer pointed to by buf. 89 + 90 + int lseek(int fildes, off_t offset, int whence); 91 + 92 + The lseek() function sets the file pointer associated with the open file 93 + descriptor specified by fildes as follows: 94 + 95 + o If whence is SEEK_SET, the pointer is set to offset 96 + bytes. 97 + 98 + o If whence is SEEK_CUR, the pointer is set to its 99 + current location plus offset. 100 + 101 + o If whence is SEEK_END, the pointer is set to the size 102 + of the file plus offset. 103 + 104 + int write(int fildes, const void *buf, size_t nbyte); 105 + 106 + NOT CURRENTLY SUPPORTED. 107 + 108 + write writes up to count bytes to the file referenced by the file 109 + descriptor fd from the buffer starting at buf. 110 + 111 + int close(int fildes); 112 + 113 + The close() function will deallocate the file descriptor indicated by 114 + fildes. To deallocate means to make the file descriptor available for 115 + return by subsequent calls to open(2) or other functions that allocate 116 + file descriptors. 117 + 118 + int rename(const char *old, const char *new); 119 + 120 + NOT CURRENTLY SUPPORTED. 121 + 122 + The rename() function changes the name of a file. The old argument points 123 + to the pathname of the file to be renamed. The new argument points to the 124 + new pathname of the file. 125 + 126 + int remove(const char *pathname); 127 + 128 + NOT CURRENTLY SUPPORTED. 129 + 130 + remove deletes a name from the filesystem. It calls unlink for files, 131 + and rmdir for directories. 132 + 133 + 134 + Directories 135 + 136 + #include <dir.h> 137 + 138 + DIR *opendir(const char *name); 139 + 140 + The opendir() function opens a directory stream corresponding to the 141 + directory name, and returns a pointer to the directory stream. The 142 + stream is positioned at the first entry in the directory. 143 + 144 + struct dirent *readdir(DIR *dir); 145 + 146 + The readdir() function returns a pointer to a dirent structure 147 + representing the next directory entry in the directory stream pointed to 148 + by dir. It returns NULL on reaching the end-of-file or if an error 149 + occurred. 150 + 151 + Add a description of the struct here. 152 + 153 + int closedir(DIR *dir); 154 + 155 + The closedir() function closes the directory stream associated with dir. 156 + The directory stream descriptor dir is not available after this call. 157 + 158 + 159 + String/Memory 160 + 161 + #include <string.h> 162 + 163 + strcmp() 164 + strcpy() 165 + memcpy() 166 + memset() 167 + ... 168 + 169 + Memory allocation 170 + 171 + #include <dmalloc.h> 172 + 173 + void *malloc(size_t size); 174 + 175 + malloc() allocates size bytes and returns a pointer to the allocated 176 + memory. The memory is not cleared. 177 + 178 + void free(void *ptr); 179 + 180 + free() frees the memory space pointed to by ptr, which must have been 181 + returned by a previous call to malloc(), calloc() or realloc(). 182 + Otherwise, or if free(ptr) has already been called before, undefined 183 + behaviour occurs. 184 + 185 + void *realloc(void *ptr, size_t size); 186 + 187 + realloc() changes the size of the memory block pointed to by ptr to size 188 + bytes. The contents will be unchanged to the minimum of the old and new 189 + sizes; newly allocated memory will be uninitialized. If ptr is NULL, the 190 + call is equivalent to malloc(size); if size is equal to zero, the call is 191 + equivalent to free(ptr). Unless ptr is NULL, it must have been returned 192 + by an earlier call to malloc(), calloc() or realloc(). 193 + 194 + void *calloc(size_t nmemb, size_t size); 195 + 196 + calloc() allocates memory for an array of nmemb elements of size bytes 197 + each and returns a pointer to the allocated memory. The memory is set to 198 + zero. 199 + 200 + ID3 201 + 202 + #include <id3.h> 203 + bool mp3info(mp3entry *entry, char *filename); 204 + 205 + Return FALSE if successful. The given mp3entry is then filled in with 206 + whatever id3 info it could find about the given file. 207 + 208 + Various 209 + 210 + #include <kernel.h> 211 + 212 + void kernel_init(void) 213 + 214 + Inits the kernel and starts the tick interrupt 215 + 216 + void sleep(ticks) 217 + 218 + Sleep a specified number of ticks, we have HZ ticks per second. 219 + 220 + void yield(void) 221 + 222 + Let another thread run. This should be used as soon as you have to "wait" 223 + for something or similar, and also if you do anything that takes "a long 224 + time". This function is the entire foundation that our "cooperative 225 + multitasking" is based on. Use it. 226 + 227 + int set_irq_level(int level) 228 + 229 + Sets the interrupt level (0 = lowest, 15 = highest) and returns the 230 + previous level. 231 + 232 + void queue_init(struct event_queue *q) 233 + 234 + Initialize an event queue. The maximum number of events in a queue is 235 + QUEUE_LENGTH-1. 236 + 237 + void queue_wait(struct event_queue *q, struct event *ev) 238 + 239 + Receive an event in a queue, blocking the thread if the queue is empty. 240 + 241 + void queue_post(struct event_queue *q, int id, void *data) 242 + 243 + Post an event to a queue. 244 + NOTE: Negative event ID's are for system use only!!! 245 + 246 + bool queue_empty(struct event_queue* q) 247 + 248 + Returns true if the queue is empty. 249 + 250 + int queue_broadcast(int id, void *data) 251 + 252 + Posts an event in all queues that has been initiated with queue_init(). 253 + Returns the number of queues that were posted to. 254 + 255 + int tick_add_task(void (*f)(void)) 256 + 257 + Add a task to the tick task queue. The argument is a pointer to a 258 + function that will be called every tick interrupt. 259 + At most MAX_NUM_TICK_TASKS can be active at the same time. 260 + 261 + int tick_remove_task(void (*f)(void)) 262 + 263 + Remove a task from the task queue. 264 + 265 + void mutex_init(struct mutex *m) 266 + 267 + Initialize a mutex. 268 + 269 + void mutex_lock(struct mutex *m) 270 + 271 + Lock a mutex. This will block the thread if the mutex is already locked. 272 + Note that you will geta deadlock if you lock the mutex twice! 273 + 274 + void mutex_unlock(struct mutex *m) 275 + 276 + Unlock a mutex.
+52
docs/CONTRIBUTING
··· 1 + $Id$ 2 + 3 + In order for the project to run as smoothly as possible, it's best if all 4 + contributors adhere to a few simple conventions: 5 + 6 + Language 7 + -------- 8 + Write all code in C. Sometimes assembly is faster, but C is always more 9 + readable and maintainable. 10 + 11 + Language features 12 + ----------------- 13 + Write normal C code. Don't redefine the language. No new types (structs are 14 + structs, not typedefs), no C++isms or Javaisms. Also, avoid using "const". 15 + 16 + Names 17 + ----- 18 + Variables and function names should be all lower case. 19 + Preprocessor symbols should be all uppercase. 20 + 21 + Style 22 + ----- 23 + When changing code, follow the code style of the file you are editing. 24 + 25 + When writing new files, you may use the brace placement style of your choice. 26 + 27 + Always indent your code with four spaces. Don't use TAB characters, as that 28 + will mess up code display in CVS, printing, and a zillion other places. 29 + 30 + Keep lines below 80 columns length. Use whitespace and newlines to make the 31 + code easy to browse/read. 32 + 33 + Text format 34 + ----------- 35 + Use "unix style" line feeds: "LF" only. Do not use "CR+LF". 36 + 37 + Patches 38 + ------- 39 + Create a patch using 'cvs diff -ub'. 40 + Trim your patches so they only contain relevant changes. 41 + Submit all patches to the mailing list. 42 + Put [PATCH] first on the subject line of your mail. 43 + If the patch is very large (>50k), gzip it before you send it. 44 + 45 + 46 + 47 + 48 + 49 + 50 + 51 + 52 +
+340
docs/COPYING
··· 1 + GNU GENERAL PUBLIC LICENSE 2 + Version 2, June 1991 3 + 4 + Copyright (C) 1989, 1991 Free Software Foundation, Inc. 5 + 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 6 + Everyone is permitted to copy and distribute verbatim copies 7 + of this license document, but changing it is not allowed. 8 + 9 + Preamble 10 + 11 + The licenses for most software are designed to take away your 12 + freedom to share and change it. By contrast, the GNU General Public 13 + License is intended to guarantee your freedom to share and change free 14 + software--to make sure the software is free for all its users. This 15 + General Public License applies to most of the Free Software 16 + Foundation's software and to any other program whose authors commit to 17 + using it. (Some other Free Software Foundation software is covered by 18 + the GNU Library General Public License instead.) You can apply it to 19 + your programs, too. 20 + 21 + When we speak of free software, we are referring to freedom, not 22 + price. Our General Public Licenses are designed to make sure that you 23 + have the freedom to distribute copies of free software (and charge for 24 + this service if you wish), that you receive source code or can get it 25 + if you want it, that you can change the software or use pieces of it 26 + in new free programs; and that you know you can do these things. 27 + 28 + To protect your rights, we need to make restrictions that forbid 29 + anyone to deny you these rights or to ask you to surrender the rights. 30 + These restrictions translate to certain responsibilities for you if you 31 + distribute copies of the software, or if you modify it. 32 + 33 + For example, if you distribute copies of such a program, whether 34 + gratis or for a fee, you must give the recipients all the rights that 35 + you have. You must make sure that they, too, receive or can get the 36 + source code. And you must show them these terms so they know their 37 + rights. 38 + 39 + We protect your rights with two steps: (1) copyright the software, and 40 + (2) offer you this license which gives you legal permission to copy, 41 + distribute and/or modify the software. 42 + 43 + Also, for each author's protection and ours, we want to make certain 44 + that everyone understands that there is no warranty for this free 45 + software. If the software is modified by someone else and passed on, we 46 + want its recipients to know that what they have is not the original, so 47 + that any problems introduced by others will not reflect on the original 48 + authors' reputations. 49 + 50 + Finally, any free program is threatened constantly by software 51 + patents. We wish to avoid the danger that redistributors of a free 52 + program will individually obtain patent licenses, in effect making the 53 + program proprietary. 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You may copy and distribute verbatim copies of the Program's 80 + source code as you receive it, in any medium, provided that you 81 + conspicuously and appropriately publish on each copy an appropriate 82 + copyright notice and disclaimer of warranty; keep intact all the 83 + notices that refer to this License and to the absence of any warranty; 84 + and give any other recipients of the Program a copy of this License 85 + along with the Program. 86 + 87 + You may charge a fee for the physical act of transferring a copy, and 88 + you may at your option offer warranty protection in exchange for a fee. 89 + 90 + 2. 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It is safest 289 + to attach them to the start of each source file to most effectively 290 + convey the exclusion of warranty; and each file should have at least 291 + the "copyright" line and a pointer to where the full notice is found. 292 + 293 + <one line to give the program's name and a brief idea of what it does.> 294 + Copyright (C) <year> <name of author> 295 + 296 + This program is free software; you can redistribute it and/or modify 297 + it under the terms of the GNU General Public License as published by 298 + the Free Software Foundation; either version 2 of the License, or 299 + (at your option) any later version. 300 + 301 + This program is distributed in the hope that it will be useful, 302 + but WITHOUT ANY WARRANTY; without even the implied warranty of 303 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 304 + GNU General Public License for more details. 305 + 306 + You should have received a copy of the GNU General Public License 307 + along with this program; if not, write to the Free Software 308 + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 309 + 310 + 311 + Also add information on how to contact you by electronic and paper mail. 312 + 313 + If the program is interactive, make it output a short notice like this 314 + when it starts in an interactive mode: 315 + 316 + Gnomovision version 69, Copyright (C) year name of author 317 + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 318 + This is free software, and you are welcome to redistribute it 319 + under certain conditions; type `show c' for details. 320 + 321 + The hypothetical commands `show w' and `show c' should show the appropriate 322 + parts of the General Public License. Of course, the commands you use may 323 + be called something other than `show w' and `show c'; they could even be 324 + mouse-clicks or menu items--whatever suits your program. 325 + 326 + You should also get your employer (if you work as a programmer) or your 327 + school, if any, to sign a "copyright disclaimer" for the program, if 328 + necessary. Here is a sample; alter the names: 329 + 330 + Yoyodyne, Inc., hereby disclaims all copyright interest in the program 331 + `Gnomovision' (which makes passes at compilers) written by James Hacker. 332 + 333 + <signature of Ty Coon>, 1 April 1989 334 + Ty Coon, President of Vice 335 + 336 + This General Public License does not permit incorporating your program into 337 + proprietary programs. If your program is a subroutine library, you may 338 + consider it more useful to permit linking proprietary applications with the 339 + library. If this is what you want to do, use the GNU Library General 340 + Public License instead of this License.
+36
docs/CREDITS
··· 1 + People that have contributed to the project, one way or another. Friends! 2 + 3 + Bj�rn Stenberg Originator, project manager, code 4 + Linus Nielsen Feltzing Electronics, code 5 + Andy Choi Checksums 6 + Andrew Jamieson Schematics, electronics 7 + Paul Suade Serial port setup 8 + Joachim Schiffer Schematics, electronics 9 + Daniel Stenberg Code 10 + Alan Korr Code 11 + Gary Czvitkovicz Code 12 + Stuart Martin Code 13 + Felix Arends Code 14 + Ulf Ralberg Thread embryo 15 + David H�rdeman Initial ID3 code 16 + Thomas Saeys Logo 17 + Grant Wier Code 18 + Julien Labruy�re Donated Archos Player 19 + Nicolas Sauzede Display research 20 + Robert Hak Code, documentation, sarcasm 21 + Dave Chapman Code 22 + Stefan Meyer Code 23 + Eric Linenberg Code 24 + Tom Cvitan Web design 25 + Magnus �man Font 26 + Jerome Kuptz Code 27 + Julien Boissinot Code, Sound research 28 + Nuutti Kotivuori Code 29 + Heikki Hannikainen Code 30 + Hardeep Sidhu Code 31 + Markus Braun Code 32 + Justin Heiner Code 33 + Magnus Holmgren Code 34 + Bill Napier Build fixes 35 + George Styles Code 36 + Mats Lidell Code
+45
docs/README
··· 1 + __________ __ ___. 2 + Open \______ \ ____ ____ | | _\_ |__ _______ ___ 3 + Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / 4 + Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < 5 + Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ 6 + \/ \/ \/ \/ \/ 7 + 8 + Build your own archos.mod. 9 + 10 + 1. Check out 'firmware', 'apps' and 'tools' from CVS (or possibly from a 11 + downloaded archive). You may possibly want 'uisimulator' too (for trying 12 + out things on host before making target tests). If you haven't already 13 + done so, we advise you pull down the 'docs' directory as well. 14 + 15 + 2. Build the tools by running 'make' in the tools/ directory. 16 + 17 + 3. Create your own build directory, preferably in the same directory as the 18 + firmware/ and apps/ directories. This is where all generated files will be 19 + put. 20 + 21 + 4. In your build directory, run the 'tools/configure' script and enter what 22 + target you want to build for and if you want a debug version or not. It'll 23 + prompt you. The debug version is for making a gdb version out of it. It is 24 + only useful if you run gdb towards your target Archos. 25 + 26 + 5. Make sure you have sh-elf-gcc and siblings in the PATH. 27 + 28 + 6. *ploink*. Now you have got a Makefile generated for you. Run 'make' and 29 + soon the necessary pieces from the firmware and the apps directories have 30 + been compiled and linked. 31 + 32 + 7. Copy the archos.mod file to your archos, reboot it and *smile*. 33 + 34 + Whenever the tools/configure script gets updated, you can make your makefile 35 + updated too by running 'tools/configure update' 36 + 37 + If you want to build for more than one target, just create a new build 38 + directory and create a setup for another target combination in there. 39 + 40 + Questions anyone? Take them to the mailing list. We'll be happy to help you 41 + out! 42 + 43 + 44 + 45 +