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pokemon legends arceus review

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blog/pokemon-legends-arceus-review-2022-03-07.markdown
··· 1 + --- 2 + title: "Pokémon Legends Arceus Review" 3 + date: 2022-03-07 4 + tags: 5 + - pokemonlegendsarceus 6 + --- 7 + 8 + [tl;dr: this game is easily the best Pokémon game in years. It has flaws that 9 + are apparent, but overall it doesn't rely too much on them in order for its core 10 + gameplay loop to function. If you've been on the fence about it and need the 11 + voice of a cartoon animal to convince you, you'll probably not be disappointed 12 + with it. You'll know within an hour or two if you like it or 13 + not.](conversation://Cadey/enby) 14 + 15 + Pokémon is a very important series to me. The Pokémon games were one of the 16 + first places that I was able to do some form of gender exploration. I spent 17 + hours crunching numbers and training up teams to battle competitively. I never 18 + really got anywhere with this, but it was important enough to me that my YouTube 19 + channel used to be nothing but commentary on Pokémon battles that I captured 20 + with my DS and a cell phone camera, using a "tripod" that I assembled out of 21 + legos. 22 + 23 + However, the Pokémon 20 years ago when I was in high school is basically the 24 + same Pokémon game you can go out to the store and buy today. Most of the core 25 + Pokémon formula was set in stone by the point that Pokémon Diamond and Pearl 26 + came out. The core game loop was to talk to people to find out where to go next, 27 + buy items, fight and enslave wildlife, battle against trainers that want you to 28 + show your mettle and somehow end up preventing a CK-class reality restructuring 29 + scenario after the latest evil group of the month tries to use the power of a 30 + sleeping god to bend reality to their will. This core game loop has remained 31 + unchanged, but along the way various gimmicks, features and iterations were 32 + layered on top to give it a fresh coat of paint. Yet under the hood it was still 33 + the same Pokémon game with the same battle rules and the same overall flow. 34 + 35 + [Not to say that the core game in Pokémon games _isn't fun_, it's more of just 36 + that I've seen the same thing so many times that it's less new and exciting the 37 + 6th time around as it was magical and unique that first time. Also keep in mind 38 + that as a competitive Pokémon battler I have a very different experience than 39 + most casual players would](conversation://Cadey/coffee) 40 + 41 + Pokémon Legends Arceus is a defiant counter example of this same Pokémon game, 42 + and it really shows what a Pokémon game _can_ be. It's a lot more like Monster 43 + Hunter than other Pokémon games have been. Instead of Pokémon hiding in the tall 44 + grass from you, you hide in the tall grass from Pokémon. You can get knocked out 45 + when Pokémon attack you. Getting knocked out makes you lose _items_, which are a 46 + lot more precious (money is scarce if you played the game like I did) and 47 + limited then they have ever been. The battle system has almost been thrown out 48 + and reinvented from a high level overview of how Pokémon battling should work. 49 + So much cruft and baggage has been thrown away, leaving things to a much more 50 + streamlined and enjoyable experience. 51 + 52 + However a lot of the initial fan reaction to the game went something like this: 53 + 54 + [But that one trailer showed the game running like ass at 24 FPS and the trees 55 + look worse than they did on the 3DS. How can you praise this game if it looks 56 + like babby's first Unity game for an ancient android 57 + phone?](conversation://Numa/delet) 58 + 59 + I have a theory on why Game Freak makes "horrible" trailers: they can't run 60 + their game on PC. They have to run it on dev units. They literally can't get a 61 + 4k60 trailer because they _do not have hardware strong enough to render that_. 62 + Additionally, they're probably running a development build of the game before 63 + all the optimizations are done. In a way Game Freak is actually the most honest 64 + developer I've seen in a long time. They show the game off _with its graphical 65 + flaws openly visible_ because they focus on the _gameplay_ rather than the games 66 + themselves. And because gamers in 202x, honesty is punished so of course they 67 + get the short end of the stick. 68 + 69 + <blockquote class="twitter-tweet"><p lang="und" dir="ltr"><a href="https://twitter.com/hashtag/PokemonLegendsArceus?src=hash&amp;ref_src=twsrc%5Etfw">#PokemonLegendsArceus</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/fjj87nrVDr">pic.twitter.com/fjj87nrVDr</a></p>&mdash; Within Screenshots (@withinscreensh1) <a href="https://twitter.com/withinscreensh1/status/1487545209881694209?ref_src=twsrc%5Etfw">January 29, 2022</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script> 70 + 71 + The game looks fine. The art style helps polish over some of the rendering 72 + weirdness they needed to pull to get it to run on a Tegra X1. Sometimes I really 73 + wonder what they could do if they weren't hamstrung to having to run the games 74 + on Nintendo hardware though. I'd really love to see what they could do if they 75 + had their games on Steam or at least without the overhead of emulation. 76 + 77 + You can actually see this in the kinds of changes that they make to the core 78 + Pokémon formula over the years. Here's a high level list off the top of my head 79 + as I compare Pokémon Diamond to newer games in the series: 80 + 81 + * Hidden Machines (HMs) have been totally ripped out 82 + * New battle formats (triples, rotation, etc.) have been added 83 + * Battle gimmicks (mega evolutions, Gigantimax, etc.) have been added 84 + * Fully 3D environments don't constrain you to only be able to move on an 85 + invisible grid 86 + * Lots of downtime was streamlined away 87 + * Gyms were streamlined out in favor of plot-based challenges which are the 88 + moral equivalent of gyms anyways 89 + * Soft lock and sequence breaking potential was removed 90 + 91 + Hidden Machines contain field skills which you need gym badges to use. In 92 + Pokémon Diamond and Pearl there were 8 field skills you could get, and usually 93 + you needed to dedicate two Pokémon in your party of 6 to be "HM slaves" so that 94 + you could move around the world freely. This constrained your team building 95 + choices for the main path of the game significantly. Later Pokémon games 96 + streamlined these field skills out in favor of them just being things you could 97 + summon in when needed. 98 + 99 + <blockquote class="twitter-tweet"><p lang="und" dir="ltr"><a href="https://twitter.com/hashtag/PokemonLegendsArceus?src=hash&amp;ref_src=twsrc%5Etfw">#PokemonLegendsArceus</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/VvefsR9Fxg">pic.twitter.com/VvefsR9Fxg</a></p>&mdash; Within Screenshots (@withinscreensh1) <a href="https://twitter.com/withinscreensh1/status/1501013567591514115?ref_src=twsrc%5Etfw">March 8, 2022</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script> 100 + 101 + Pokémon Legends Arceus retains some of these, but it's much more focused on 102 + movement (running around fast, finding buried items, climbing sheer cliff faces, 103 + crossing water and gliding) than most of the other movement field skills in the 104 + past have been. However if you really want to, you can catch 6 Bibarels and walk 105 + across their backs to skip your way into high level areas. There is no way Game 106 + Freak would have let you get away with this kind of madness in other Pokémon 107 + games because you could soft lock yourself so easily that way. 108 + 109 + [Fast travel being unlocked right at the beginning really does change how you 110 + handle being soft-locked eh?](conversation://Numa/happy) 111 + 112 + New Pokémon battle formats were added over the years. The most notable example 113 + that comes to mind is how Pokémon Black and White introduced Triple battles 114 + (each side sends out 3 pokemon at once) and Rotation battles (each side sends 115 + out 3 pokemon on a rotating platform that you can rotate between at the cost of 116 + a turn). Both of these lead to some really interesting and unique strategies, 117 + and created very memorable experiences. Along the way they also added Mega 118 + evolutions, Gigantimax and other gimmicks that can help you turn the tide of 119 + battle, but is also fairly hard for me to keep track of (and probably banned in 120 + Smogon grade competitive Pokémon anyways). The core battle system is still the 121 + same though. You can be confused and then hurt yourself in confusion, sleep and 122 + freezing are absolutely bullshit. Core parts of how your pokemon progress (such 123 + as Effort Values) are hidden from you, needing you to either hack your game to 124 + see them. If you try to run away from a fight, sometimes it doesn't work. 125 + 126 + [There's usually a consumable item that helps you recover from confusion, but 127 + you usually only get access to it after you suffer through the slog that is 128 + Zubat cave where I swear they programmed the AI with the express purpose of 129 + using Confuse Ray as much and as often as possible, even to the point of 130 + predicting when you'll snap out of confusion so it can re-confuse you instantly. 131 + I am so glad to see that gone.](conversation://Cadey/angy) 132 + 133 + In comparison, Pokémon Legends Arceus ripped out most of the battle system. The 134 + only battle option is singles. You choose if you want to battle a wild Pokémon 135 + or not by yeeting that sucker right in the face with one of your team. If you 136 + want to run away, you make your player character _actually run away from the 137 + battle_ with no chance of failure. Confusion was ripped out of the game. Sleep 138 + and freezing are like burns instead of making you totally screwed and they wear 139 + off in a few turns. Special and physical attack/defense boosts and nerfs are 140 + combined instead of specializing too much in one over the other. Swords Dance is 141 + viable on special attackers. Pokémon that are 10-20 levels below you can be 142 + threats and can cause a party wipe if you're not careful. Alpha Pokémon pull TM 143 + moves into the movepool and can be a serious threat. 144 + 145 + [If this game allowed competitive battling against other players, the Resto 146 + Snorlax strat would be even more powerful...](conversation://Mara/hmm) 147 + 148 + Effort Values (EVs) are shown to you in the the Pokémon status screen. EVs are 149 + sort of like persistent stat bonuses, so them being visible lets you really 150 + customize how you balance out your team's strengths and weaknesses. As someone 151 + who got an Action Replay in part to see EVs of my Pokémon, this is an 152 + earth-shattering change. It makes it _actually worth my time_ to try and raise 153 + up a team. 154 + 155 + <blockquote class="twitter-tweet"><p lang="und" dir="ltr"><a href="https://twitter.com/hashtag/PokemonLegendsArceus?src=hash&amp;ref_src=twsrc%5Etfw">#PokemonLegendsArceus</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/GLJjBHdnQG">pic.twitter.com/GLJjBHdnQG</a></p>&mdash; Within Screenshots (@withinscreensh1) <a href="https://twitter.com/withinscreensh1/status/1501012489231749127?ref_src=twsrc%5Etfw">March 8, 2022</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script> 156 + 157 + They also added move styles to the mix. Once a Pokémon levels up enough, they 158 + gain mastery in moves. This allows them to either use the move in Strong Style 159 + or Agile Style. Doing the move in either style costs two PP instead of the one 160 + it usually does, but they let you manipulate the amount of damage you do. Use a 161 + super effective move in agile style to avoid damaging it too much then throw an 162 + ultra ball to catch. You're given a lot more freedom. 163 + 164 + Speed was totally thrown out and rethought from scratch. Speed controls the turn 165 + order instead of just a race to see who wins. The turn order can also be 166 + manipulated by strong and agile style moves. Strong style makes you slower in 167 + the turn order and agile style makes you faster in the turn order. This can 168 + change the tide of battle and can lead to you getting 3 or 4 attack turns in a 169 + row if you play your cards right. 170 + 171 + <blockquote class="twitter-tweet"><p lang="und" dir="ltr"><a href="https://twitter.com/hashtag/PokemonLegendsArceus?src=hash&amp;ref_src=twsrc%5Etfw">#PokemonLegendsArceus</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/105202D2k4">pic.twitter.com/105202D2k4</a></p>&mdash; Within Screenshots (@withinscreensh1) <a href="https://twitter.com/withinscreensh1/status/1501012882728710148?ref_src=twsrc%5Etfw">March 8, 2022</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script> 172 + 173 + [These are just more and more reasons why I want to see what PvP battles in this 174 + game's engine would be like!](conversation://Cadey/enby) 175 + 176 + One of the biggest changes with the presentation is the fact that they made 177 + everything fully 3D as soon as the hardware allowed. This arguably happened when 178 + it did because the 3DS had an analog stick, which allowed you to move directly 179 + in any direction you wanted. It made sense for the flagship RPG Pokémon to 180 + follow suit. Pokémon Legends Arceus is a very vertical game. You _actually 181 + explore_ the area. Walking into the Obsidian Fieldlands for the first time has 182 + that Breath of the Wild moment where the camera pulls back and you can really 183 + appreciate the scale of the area. 184 + 185 + <blockquote class="twitter-tweet"><p lang="und" dir="ltr"><a href="https://twitter.com/hashtag/PokemonLegendsArceus?src=hash&amp;ref_src=twsrc%5Etfw">#PokemonLegendsArceus</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/7AhyNYYE53">pic.twitter.com/7AhyNYYE53</a></p>&mdash; Within Screenshots (@withinscreensh1) <a href="https://twitter.com/withinscreensh1/status/1498478801642143744?ref_src=twsrc%5Etfw">March 1, 2022</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script> 186 + 187 + Pokemon walk around and go about their own business and then it's 188 + up to you to either fight them or assimilate them into your fold. You don't just 189 + run around, you dodge, roll and sneak your way over to Pokémon, baiting them 190 + with berries and then throwing a ball into its back to capture it even faster. 191 + Field Items let you make your own cover wherever you need it. Pokémon can knock 192 + you out, and when they do you actually lose things. I've lost Nuggets, 193 + experience candies and more to being careless. 194 + 195 + <blockquote class="twitter-tweet"><p lang="und" dir="ltr"><a href="https://twitter.com/hashtag/PokemonLegendsArceus?src=hash&amp;ref_src=twsrc%5Etfw">#PokemonLegendsArceus</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/Km6xt32FPn">pic.twitter.com/Km6xt32FPn</a></p>&mdash; Within Screenshots (@withinscreensh1) <a href="https://twitter.com/withinscreensh1/status/1487585767392104449?ref_src=twsrc%5Etfw">January 30, 2022</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script> 196 + 197 + [It's worth noting that you can get those items back eventually, but in the 198 + moment being without your healing items can fundamentally change how you play 199 + the game.](conversation://Cadey/enby) 200 + 201 + Pokémon has a lot of downtime in its core event loop. When you enter a wild 202 + battle encounter in Pokémon, you have to wait for the opening animations while 203 + you send out your Pokémon and then wait for the move animations and then wait 204 + for the health and experience bars to drain down and scooch up. This makes for a 205 + lot of downtime that adds up a lot. Most of your time spent playing Pokémon 206 + Diamond is waiting to do things. Future games removed a lot of the waiting (and 207 + even gave you an option to disable a lot of the animations), but there's still 208 + waiting in the core formula of the game. 209 + 210 + <iframe width="560" height="315" src="https://www.youtube.com/embed/-gCvQiFUyC4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> 211 + 212 + It feels like the game designers behind Pokémon Legends Arceus recognize how 213 + much downtime Pokémon has at its core and went out of their way to get rid of as 214 + much of it as possible. You can run around, have a battle and then win it in 215 + less than 30 seconds. If you aren't spotted you can catch 4 Pokémon per minute 216 + easily. As someone that grew up on the wait-heavy formula of older Pokémon 217 + games, this is unheard of to me. Here is an _entire battle_: 218 + 219 + <blockquote class="twitter-tweet"><p lang="und" dir="ltr"><a href="https://twitter.com/hashtag/PokemonLegendsArceus?src=hash&amp;ref_src=twsrc%5Etfw">#PokemonLegendsArceus</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/TTOUzkDwmC">pic.twitter.com/TTOUzkDwmC</a></p>&mdash; Within Screenshots (@withinscreensh1) <a href="https://twitter.com/withinscreensh1/status/1487586353038573568?ref_src=twsrc%5Etfw">January 30, 2022</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script> 220 + 221 + Yeah, that's it. Things that don't need to block the gameplay loop don't. 222 + Battles start and end quickly. It's glorious. You don't have to go to a move 223 + eraser or farm heart scales to have your Pokémon relearn old moves. Leveling up 224 + doesn't instantly present you with the choice to forget moves, you choose the 225 + moveset you want when you want to make that choice. 226 + 227 + One of the main points where the game is lacking is in the story department, 228 + however in comparison to other Pokémon games the story both does and doesn't 229 + make sense. Pokémon Legends Arceus goes for a generic fantasy isekai\* vibe. 230 + 231 + [\*Isekai is the blanket term for all those "I got transported to another world" 232 + type stories. Think A Connecticut Yankee in King Arthur's Court, Space Jam, The 233 + Good Place, The Legend of Narnia and Konosuba.](conversation://Mara/hacker) 234 + 235 + You are some random 15 year old that noclips out of reality and has Pokémon God 236 + pull them into the past to catch 'em all. For a Pokémon game, this actually 237 + works a lot better, but it could be a lot better if they took the time to really 238 + make it a proper isekai. You just show up out of nowhere, are shown to be an 239 + absolute Pokémon prodigy and suddenly accepted into the fold of a fairly 240 + isolated village. Then you go about slowly discovering the CK class reality 241 + restructuring scenario at play while also following the commands that Pokémon 242 + God texts you. 243 + 244 + [You criticize Pokémon for doing things that most isekai media does? Look at 245 + Konosuba. Kazuma basically shows up in that poor village out of nowhere and 246 + eventually works his way into be accepted into the community (after sleeping in 247 + horse stables) and occasionally getting instructions from Aqua and Eris. Space 248 + Jam has Micheal Jordan come out of nowhere and save the Looney Tunes from Space 249 + Capitalism with the power of a chaos dunk. If that ain't like the typecast 250 + definition of what an isekai is, what the hell do you 251 + WANT?](conversation://Numa/delet) 252 + 253 + [Okay yeah, you have a point. I guess that the story really does get the 254 + intended vibe across and most of the reason I think it's a negative thing is 255 + because I've been on a bit of an isekai kick as of late. If I wasn't like 15 256 + animes into isekai stuff I'd probably like it a lot 257 + more.](conversation://Cadey/facepalm) 258 + 259 + The story doesn't really get in your way too much though, movement options are 260 + restricted by the story but this is how it is in every game these days. Most 261 + story progression is done through either getting enough Pokédex points to go up 262 + a ranking level in Team Galactic (the moral equivalent of gym badges) or 263 + completing story-based missions. 264 + 265 + Another big thing they changed was the Pokédex. Catching them all isn't the 266 + end-all-be-all anymore. Now you actually have to experiment with them. Try 267 + feeding them berries, catch them without them spotting you, beat them using 268 + moves of a certain type, watch them use moves or styles of moves, learn more 269 + about them with side missions (the game calls them "requests") or the like. You 270 + actually feel like you're _learning_ what the Pokémon do instead of just going 271 + down a list, even if you are fundamentally just going down a list. 272 + 273 + <blockquote class="twitter-tweet"><p lang="und" dir="ltr"><a href="https://twitter.com/hashtag/PokemonLegendsArceus?src=hash&amp;ref_src=twsrc%5Etfw">#PokemonLegendsArceus</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/Bei0c201wk">pic.twitter.com/Bei0c201wk</a></p>&mdash; Within Screenshots (@withinscreensh1) <a href="https://twitter.com/withinscreensh1/status/1501014249857900546?ref_src=twsrc%5Etfw">March 8, 2022</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script> 274 + 275 + I hope future games in the Pokémon series are like this game. My greatest hope 276 + for this game is that in comparison the the future games in this series, this 277 + game will be _absolute garbage_ because the newer games will have polished and 278 + ironed out the rough sides in this game. They do exist and you can notice them 279 + pretty easily if you are looking for them, but most of the time I can appreciate 280 + the limitations as setpieces and focus more on the gameplay. 281 + 282 + The biggest graphical issue I found was a bug in the anime shader in caves with 283 + water pools in them. It can make the borders render weird like this: 284 + 285 + <blockquote class="twitter-tweet"><p lang="und" dir="ltr"><a href="https://twitter.com/hashtag/PokemonLegendsArceus?src=hash&amp;ref_src=twsrc%5Etfw">#PokemonLegendsArceus</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/0PQhWLmpql">pic.twitter.com/0PQhWLmpql</a></p>&mdash; Within Screenshots (@withinscreensh1) <a href="https://twitter.com/withinscreensh1/status/1487864370453368833?ref_src=twsrc%5Etfw">January 30, 2022</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script> 286 + 287 + Note that I have really had to go out of my way to find that. The 99% case is 288 + that things look great. The game has such a beautiful aesthetic that I can 289 + forgive a fixable shader bug in a case that happens very rarely. 290 + 291 + <blockquote class="twitter-tweet"><p lang="und" dir="ltr"><a href="https://twitter.com/hashtag/PokemonLegendsArceus?src=hash&amp;ref_src=twsrc%5Etfw">#PokemonLegendsArceus</a> <a href="https://twitter.com/hashtag/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw">#NintendoSwitch</a> <a href="https://t.co/JbPooCsM0K">pic.twitter.com/JbPooCsM0K</a></p>&mdash; Within Screenshots (@withinscreensh1) <a href="https://twitter.com/withinscreensh1/status/1489669077916209152?ref_src=twsrc%5Etfw">February 4, 2022</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script> 292 + 293 + Overall, if you're burned out on the sameiness of Pokémon games, give this one a 294 + try. It is not earth-shatteringly good like NieR: Automata or Xenoblade 295 + Chronicles 2, but it is a step towards [the perfect Pokémon 296 + game](https://reddit.com/r/theperfectpokemongame). It's worth a play.