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videos/2023: publish TOTK video

Signed-off-by: Xe Iaso <me@xeiaso.net>

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lume/src/videos/2023/totk-review.mdx
··· 1 + --- 2 + title: "The Legend of Zelda: Tears of the Kingdom is 10/10" 3 + date: 2023-12-07 4 + type: blog 5 + index: true 6 + tags: 7 + - totk 8 + - botw 9 + - NintendoSwitch 10 + - review 11 + --- 12 + 13 + export const PercentageRing = ({ percentage }) => { 14 + let color = "green"; 15 + if (percentage < 50) { 16 + color = "red"; 17 + } 18 + if (percentage < 80) { 19 + color = "yellow"; 20 + } 21 + return ( 22 + <div className="relative inline-block mt-2 ml-20 md:ml-6"> 23 + <div 24 + className={`w-36 md:w-48 h-36 md:h-48 bg-bg-2 dark:bg-bgDark-2 border-8 border-${color}-light dark:border-${color}Dark-light rounded-full`} 25 + > 26 + <div 27 + className="absolute top-0 left-0 w-full h-full border-8 border-green-500 rounded-full" 28 + style={{ 29 + clip: `rect(0, 1em, 1em, ${(percentage / 100) * 2}em)`, 30 + }} 31 + ></div> 32 + </div> 33 + <div className="absolute inset-0 flex items-center justify-center"> 34 + <span className="text-2xl md:text-4xl font-bold"> 35 + {percentage / 10}/10 36 + </span> 37 + </div> 38 + </div> 39 + ); 40 + }; 41 + 42 + export const ThreeColumnLayout = ({ children }) => { 43 + return ( 44 + <div className="flex justify-center not-prose bg-bg-1 dark:bg-bgDark-1 rounded-md w-fit mx-auto md:p-4 p-2"> 45 + <div className="grid grid-cols-1 md:grid-cols-3 max-w-3xl place-items-center flex items-center justify-center"> 46 + {children} 47 + </div> 48 + </div> 49 + ); 50 + }; 51 + 52 + export const Col = ({ title, children }) => { 53 + return ( 54 + <div 55 + className={`bg-bg-1 dark:bg-bgDark-1 px-2 h-full place-content-center w-full mx-auto`} 56 + > 57 + {title && <h2 className="text-2xl font-semibold mb-2 mt-2">{title}</h2>} 58 + {children} 59 + </div> 60 + ); 61 + }; 62 + 63 + <div className="my-4"> 64 + <XeblogVideo path="video/2023/totk-review" /> 65 + </div> 66 + 67 + 2023 has been full of bangers in the video game department. There have 68 + been so many good games that have been released this year that it's 69 + difficult to actually rate any of them. Much less coming up with a 70 + game that is, "the game of the year". One of the most frustratingly 71 + difficult games to rate has been this year's release of The Legend of 72 + Zelda: Tears of the Kingdom. 73 + 74 + Don't get me wrong here. This is actually a really good game on its 75 + own rights. This game is S tier, generation defining, and probably one 76 + of the best games ever made. The main problem with trying to rate this 77 + game is that it's so easy to compare it to the previous release the 78 + Legend of Zelda: Breath of the Wild. It is not fair to the developers 79 + or to the user experience to compare the two games, but they are so 80 + similar that it's almost impossible not to. 81 + 82 + The Legend of Zelda: Breath of the Wild was the fire that the industry 83 + needed in order to make open world games fun again. You can see such a 84 + stark difference in the types of open world games that have been 85 + developed and released before Breath of the Wild came out and after 86 + Breath of the Wild came out. The development team behind Breath of the 87 + Wild redefined open-world games so much that it's difficult to express 88 + how they used to be. Even though they were called "open world" games, 89 + they were really just a railroaded set of instructions on how to free 90 + different parts of the place from some nebulous oppressor. 91 + 92 + <XeblogPicture path="video/2023/totk-review/Fv5rJa3aMAEJnlV" /> 93 + 94 + Breath of the Wild changed this. It was a truly open world game. It is 95 + not open world as in you had freedom of movement between objectives. 96 + It is open world as in you are dumped into Hyrule with little to no 97 + context of what's going on and told to kill Ganon. If you wanted to, 98 + you could immediately get through the tutorial and then run to the 99 + castle to kill Ganon in thirty minutes. It takes a lot of restraint in 100 + order to give the player that much freedom. 101 + 102 + It is a game that does not drown you in tutorials or "Mega Man, Mega 103 + Man, you have to shoot the enemy with your Mega Buster!" It simply 104 + dumps you into the world, gives you stuff, and shows you that you must 105 + figure it all out for yourself. 106 + 107 + After several hundred hours in Breath of the Wild, I have really come 108 + to appreciate this game. It is going to be a special game in my heart 109 + for a long time. It is the defining game of the Switch generation. 110 + 111 + This year, Nintendo finally released the sequel to Breath of the Wild, 112 + Tears of the Kingdom after a seven year wait. The Legend of Zelda: 113 + Tears of the Kingdom, takes all of the basic systems from Breath of 114 + the Wild and then enhances them so much that it's almost a completely 115 + separate game. 116 + 117 + <XeblogPicture path="video/2023/totk-review/GAstJHraUAApSWx" /> 118 + 119 + In the process of developing this game, Nintendo fixed core aspects of 120 + interactive world physics like gear interaction. Most of the stuff 121 + that Nintendo casually does in this game is either impossible or 122 + almost unsolved problems in other facets of the gaming industry. You 123 + are able to assemble vehicles that you can ride around without the 124 + vehicles flying apart or turning into physics cannons. 125 + 126 + They made the user experience of the game so good that it fades away 127 + to nothing and feels like it should have just been that way the entire 128 + time. This allows them to have a very subtle design that is very 129 + effective for the kind of game they are trying to make, but because it 130 + is so subtle it ends up looking shallow compared to its older brother. 131 + 132 + In a difficulty sense, Tears of the Kingdom rests between Breath of 133 + the Wild's normal mode, and master mode from the DLC. When you step 134 + into the world of Hyrule for the first time, you feel utterly 135 + powerless. Relatively minor threats kill you instantly if you're not 136 + careful. Your early weapons are disposable and the game reminds you of 137 + that constantly by taking them away from you almost as soon as you get 138 + them. It is simultaneously all the best parts of open world games and 139 + Dark Souls put into one. In order to survive, you must be clever. You 140 + must take the systems that you are given and use them to your 141 + advantage in order to thrive. 142 + 143 + <XeblogPicture path="video/2023/totk-review/GAsr5e4bsAAnJSj" /> 144 + 145 + And then they give you systems that allow you to break the game in 146 + amazing ways while still retaining balance. One of the main examples 147 + of this is the Fuse ability. Fuse lets you connect objects to your 148 + weapons, arrows, and shields. 149 + 150 + This is a very subtle tool that allows you to get away with a lot of 151 + crazy things. One of the main weaknesses of Breath of the Wild was the 152 + lack of variety in weapons. There were a bunch of archetypes of 153 + weapons and some minor ways that they could be modified. But 154 + realistically there were only 40 weapons in the entire game. Some of 155 + those weapons were useful, others were situational, some were 156 + obviously joke weapons. But overall, everybody had the same build by 157 + the end of the game. 158 + 159 + Tears of the Kingdom expands Link's arsenal through a method that can 160 + only be described as combinatorial explosion. If you have a wooden 161 + stick and a Korok leaf, you can combine them to create a weapon that 162 + allows you to blow away enemies; much like the Korok leaf from the 163 + first game, except you can make this one single-handed. 164 + 165 + <XeblogPicture path="video/2023/totk-review/GAssF3raYAAlYa6" /> 166 + 167 + As an example, consider how the Korok leaf works in Breath of the Wild. 168 + 169 + This weapon is a random drop from trees when you cut them down. It is 170 + a situational tool that led to you blow away enemies off of cliffs and 171 + kill them instantly, but when you hit enemies with it, it only does 172 + one damage. One of the main annoyances about pulling this thing out is 173 + that it's a two-handed weapon, so you can't have a shield active. This 174 + means that this weapon is simultaneously overpowered and balanced 175 + because you can use it to do amazing things situationally. 176 + 177 + Now consider the same weapon in Tears of the Kingdom. In tears of the 178 + kingdom, the Korok leaf is not a bespoke weapon, it is a part that can 179 + be fused to other weapons. Including arrows. 180 + 181 + This is a very subtle change that allows you to get away with a lot of 182 + fun. Before you could only use the Korok leaf to blow away enemies 183 + that were close to you. But now that you can attach them to arrows, 184 + you can use them to blow away enemies from anywhere. If you attach it 185 + to a wooden stick, you now have the ability to blow away enemies 186 + without giving up your shield. 187 + 188 + Now consider this level of customization but for everything in the 189 + game. This means that everybody's endgame build is entirely different. 190 + 191 + <XeblogPicture path="video/2023/totk-review/FwC9heWaQAALpEw" /> 192 + 193 + One of the other big things that they fixed in tears of the kingdom 194 + was Link's movement. Breath of the Wild has a fantastic movement 195 + system. A lot of the time when you're playing the game, you don't even 196 + notice that there's a movement system involved. However, when you get 197 + to the point where you beat the first dungeon, you unlock the ability 198 + called Revali's Gale. This allows you to create a jetstream that 199 + pushes you upward and makes a lot of the climbing irrelevant. 200 + 201 + I'm not going to deny, this change does actually make the game a bit 202 + more fun in a lot of ways. It removes a lot of the boring parts of 203 + climbing. It means that it's easier to get up taller spaces. But you 204 + end up having to wait for it to recharge. This means that a lot of 205 + your time is spent running around and waiting so that you can fly 206 + upwards again and then run around some more. 207 + 208 + Tears of the kingdom fixes this by removing Revali's Gale and instead 209 + giving you tools that you can use to craft a better climbing build. 210 + They added sticky lizards which let you build potions that increase 211 + your adherence to surfaces. They also buffed the climbing gear so that 212 + it gives you more speed than it used to. And movement speed potions 213 + still work as normal. This makes climbing more fun than Revali's gale, 214 + but it does require a lot of work to get there. 215 + 216 + At the same time though, they did give you the ability to make 217 + climbing even more powerful through the use of Ultrahand. Ultrahand is 218 + a tool that lets you combine objects into vehicles and then ride them. 219 + This can let you turn a couple of fans and a control stick into a 220 + hover bike that lets you fly around wherever you want. 221 + 222 + <XeblogPicture path="video/2023/totk-review/GAsrbIrbgAAIO22" /> 223 + 224 + At some level, this bike is literally just two fans, a control stick, 225 + and some clever placement. It is fairly trivial to make, very cheap in 226 + terms of the Zonaite that it costs to create it, and it is the best 227 + tool to fly around Hyrule with. But when you are using it, you are 228 + both completely defenseless and you are limited by the battery that 229 + you have. 230 + 231 + This is much better than Revali's Gale ever was because it is not just 232 + a cheap tool that removes all of the fun of movement. This lets you 233 + finesse your own way to creating a better way to move things. This is 234 + something that you can use to create your own fun. 235 + 236 + Now that I'm going through the motion of writing all of this out, I 237 + wonder if a lot of the reasons why I don't want to call Tears of the 238 + Kingdom one of the best games of all time is because I have nostalgia 239 + for the first game in the series. Breath of the Wild was such an 240 + amazing and expansive game that it really changed what video games 241 + mean to me. Tears of the kingdom is a fantastic game, but because of 242 + all of this nostalgia for the first game, I don't know if it's really 243 + ever going to be able to compare. 244 + 245 + The two games complement each other perfectly. One is a sonnet of 246 + possibilities. The other is a swan song of progress. They are both 247 + amazing games in completely different ways. I will be playing both of 248 + these games for years to come, and I can't wait to eventually 100% my 249 + Tears of the Kingdom file. 250 + 251 + <ThreeColumnLayout> 252 + <Col> 253 + <PercentageRing percentage={100} /> 254 + </Col> 255 + <Col title="Pros"> 256 + <ul className="list-disc list-inside"> 257 + <li>Game of the year material</li> 258 + <li>Total mechanical freedom</li> 259 + <li>Flawless execution</li> 260 + </ul> 261 + </Col> 262 + <Col title="Cons"> 263 + <ul className="list-disc list-inside"> 264 + <li>Too easy to compare to Breath of the Wild</li> 265 + <li>Aging Switch hardware could use a refresh</li> 266 + </ul> 267 + </Col> 268 + </ThreeColumnLayout> 269 + 270 + The Legend of Zelda: Tears of the Kingdom is my open world game of the 271 + year for 2023. It is a 10 out of 10 experience. It's something that is 272 + well worth owning and worth the $70 price tag. If you have a Switch, 273 + you should definitely pick it up. If you don't have a switch already, 274 + you should buy one just to play Breath of the Wild and Tears of the 275 + Kingdom.