···11+---
22+title: "The Dwarven Cavern - A Beginner 6E Adventure"
33+date: 2020-06-28
44+series: thesource
55+tags:
66+ - 6e
77+---
88+99+# The Dwarven Cavern - A Beginner 6E Adventure
1010+1111+Recently itch.io had [one of the largest game bundles in history][itchbundle]
1212+and one of the things in it was this humble game named [6E][6e]. Some friends
1313+and I have started up a small group that meets on the weekends to spend a few
1414+hours with an adventure. I've been writing a few adventures for them, and I
1515+would like to start sharing their archetypes. These will all be included in a
1616+small zine that describes the systems we have built on top of 6E that I'm
1717+calling [The Source](https://www.patreon.com/posts/source-v0-1-38587786). This
1818+PDF will be available publicly once it is closer to done (however if you really
1919+want a copy early on to dig at it, let me know and we can surely work something
2020+out).
2121+2222+[itchbundle]: https://itch.io/b/520/bundle-for-racial-justice-and-equality
2323+[6e]: https://s-jared.itch.io/6e
2424+2525+Today, I would like to share the details that went into writing the most recent
2626+adventure: The Dwarven Cavern. This was derived from One Page Dungeons by
2727+[Geoffrey Cullop](https://twitter.com/cullopgeoffrey), specifically this is a
2828+variant of Kobold Caverns on page 5. Please note that the experience, gold and
2929+hitpoints of enemies are balanced for the group I play with, and will probably
3030+need to be adjusted for other parties of adventurers. This should work for
3131+players at level 1-3. By the end they should gain enough experience to level up
3232+once. My group is also very stun-heavy, so that makes my job of attempting to
3333+balance things really interesting.
3434+3535+Like most great adventures, this starts at a humble tavern, The Flying
3636+Ombudsman.
3737+3838+## The Flying Ombudsman
3939+4040+The players start off in The Flying Ombudsman, a tavern in the town of
4141+LAST\_TOWN\_YOUR\_PLAYERS\_WERE\_IN. There are a few people sitting at the bar
4242+and drinking steamy mugs of grog. There is a salesperson sitting at one of the
4343+tables fidgeting with a golden scepter head and looks like she has plenty of
4444+items should people want them. There is someone rather sad sitting at another of
4545+the tables, looking like he has suffered a great loss.
4646+4747+For extra immersion, have the NPC's speak with a slightly Irish accent. For
4848+extra fun, throw in random words from scottish, english and australian accents.
4949+Keeps the players thinking.
5050+5151+When players ask the bartender for a mug o' grog, he will sell them one for 5
5252+gold (limit 4 each player). If players ask for the history behind the name,
5353+explain to the players the information in The Story of Hol below.
5454+5555+The salesperson at the top sells the following:
5656+5757+| Name | Effect | Price |
5858+| :---------------------- | :--------------------------------------------------------------- | :------- |
5959+| 3x potion of cure poison | Cures poison and grants 2hp | 15g each |
6060+| Golden Scepter head | Doesn't look like it does anything if it's not on top of a staff | 50g |
6161+6262+You may want to add a few more items to this list. I need to draw up a table
6363+for items that salespeople like this can have.
6464+6565+The salesperson can also get you a room at the inn for 30g. It is big enough to
6666+hold all of the party.
6767+6868+When players talk to the person at the bottom, they get a sad story about the
6969+hoe-pocalypse that threatens the end of the village the person comes from.
7070+Dwarves snuck up from underground and stole the hoe from him, making it
7171+difficult to feed his hamlet. He asks the adventurers to go to the cavern the
7272+dwarves live in and get them back. The players should eventually agree to do it,
7373+and the NPC will progressively offer more and more gold as a reward. A charisma
7474+check will get him to throw in some salted meat as a reward.
7575+7676+### The Story of Hol
7777+7878+The bartender previously ran a failing tavern, and was running out of hope and
7979+money. One day, the bartender found a weird looking mug and found that it could
8080+be used to talk with the gods. He eventually found a god named Hol. Hol offered
8181+him the recipe for the strongest alcohol he could possibly make, for a price.
8282+The bartender agreed without further thought and gained the ability to make
8383+intensely strong alcohol, but lost his ability to negotiate permanently.
8484+8585+One day the local ombudsman got news of how strong the liquor was and decided to
8686+enforce some obscure liquor control law to get the strength reduced. The bartender
8787+refused to negotiate and it escalated into a situation where the bartender kicked
8888+the ombudsman so hard that he flew into the wall. People started calling the
8989+tavern "the place where the ombudsman flew" and that eventually evolved into the
9090+name The Flying Ombudsman.
9191+9292+Business has been booming ever since.
9393+9494+## The Cave
9595+9696+The first part has 1 mechanical trap around the second corner, players will need
9797+to work their way through it with low light or to grab a working torch off the
9898+wall. The trap does 1d4 damage.
9999+100100+The tunnel opens into a guard station, the dwarf archers wait behind cover for
101101+players to get in range of their shortbows. If they get within 10 feet of the
102102+archers, they fall back to the room behind them to the left. The Archers have 6
103103+hp and grant 100xp on defeat.
104104+105105+The room behind and to the left is a labratory that is very well-lit. Lots of
106106+weird liquid in flasks, scientific equipment, etc. There is a Dwarf Grenadier
107107+there and will attack you on sight. He throws alchemical grenades at range (1d6
108108+damage, =6 -> random elemental effect), If the players get within melee range of
109109+the Grenadier then he will use a poisoned dagger. If the guards retreated then
110110+he will use them as meat shields. He has 25 hp. He drops 1d4 alchemical grenades
111111+and also drops his poisoned dagger. He grants 300xp on defeat.
112112+113113+The bigger chamber is the dwarven living area. Plenty of beds to hide behind,
114114+but there are 1d6 dwarves living in there. They attack on sight, but flee south
115115+if their attack goes poorly. The dwarves each grant 100xp on defeat. There is a
116116+chest in there that is actually a mimic. It drops an Amulet of Chest on defeat.
117117+118118+The room south is the home of Bubba the Bugbear, a hired goon of the dwarves.
119119+Bubba and the remaining dwarves make their last stand here. Bubba grants 500xp
120120+on defeat and has 30hp and 1d6+2 attack damage with his giant club.
121121+122122+The final room is the treasure room, which contains the stolen hoe, some other
123123+farming equipment and 250 gold. After this the dungeon is cleared and players
124124+gain experience from their journey, then go back to The Flying Ombudsman
125125+victorious. The quest NPC will award them with however many gold they agreed to
126126+and any items they also agreed to.
127127+128128+## Enemies
129129+130130+### Dwarf Archer
131131+*Decent guard, horrible foresight*
132132+133133+- **Hit Points** 6
134134+135135+| STR | DEX | CON | INT | WIS | CHA |
136136+| :---: | :---: | :---: | :---: | :---: | :---: |
137137+| 0 | +1 | 0 | -2 | -2 | 0 |
138138+139139+- **Condition Immunities** drunk, groggy
140140+- **Senses** Night-vision
141141+- **Languages** Dwarf
142142+- **Challenge** 2 (100xp)
143143+144144+***Keep-away.*** Will flee at the first sign of trouble.
145145+146146+#### Actions
147147+***Crossbow.*** *Ranged Attack:* 1d4 damage
148148+149149+### Dwarf Grenadier
150150+*Mad scientist, crazier inventions*
151151+152152+- **Hit Points** 25
153153+154154+| STR | DEX | CON | INT | WIS | CHA |
155155+| :---: | :---: | :---: | :---: | :---: | :---: |
156156+| 0 | +1 | -2 | +2 | 0 | +1 |
157157+158158+- **Condition Immunities** drunk, groggy
159159+- **Senses** Night-vision
160160+- **Languages** Dwarf
161161+- **Challenge** 6 (300xp)
162162+163163+***Insane.*** Will do things that normal enemies would not.
164164+165165+#### Actions
166166+***Alchemical Grenade.*** *Ranged Attack:* 1d6 damage plus elemental effect if
167167+6 damage. See table for Alchemical Grenades.
168168+169169+***Poisoned Dagger.*** *Melee Attack:* 1d4 damage. On hit player must roll for
170170+constitution. If the check fails they get _disadvantage_ for their throws the
171171+next 1d3 turns.
172172+173173+### Dwarf
174174+*Underground folk that love digging*
175175+176176+**Hit Points** 6
177177+178178+| STR | DEX | CON | INT | WIS | CHA |
179179+| :---: | :---: | :---: | :---: | :---: | :---: |
180180+| 0 | +1 | 0 | -2 | -2 | 0 |
181181+182182+- **Condition Immunities** drunk, groggy
183183+- **Senses** Night-vision
184184+- **Languages** Dwarf
185185+- **Challenge** 2 (100xp)
186186+187187+***Short and Stout.*** Easily able to hit enemies below the belt.
188188+189189+#### Actions
190190+***Dagger.*** *Melee Attack:* 1d4 damage
191191+192192+### Mimic
193193+*Just an ordinary chest, don't question it*
194194+195195+- **Hit Points** 14
196196+197197+| STR | DEX | CON | INT | WIS | CHA |
198198+| :---: | :---: | :---: | :---: | :---: | :---: |
199199+| 0 | 0 | -2 | 0 | 0 | -1 |
200200+201201+- **Condition Immunities** burn, poison
202202+- **Languages** None
203203+- **Challenge** 5 (250xp)
204204+205205+***Unsuspicious.*** Come on, the chest wouldn't be alive, would it?
206206+207207+#### Actions
208208+***Omnomnom*** *Melee Attack:* 1d6 piercing damage, gets advantage if the player
209209+tries to open the chest.
210210+211211+### Bubba the Bugbear
212212+213213+*From Bubba with Love*
214214+215215+- **Hit Points** 30
216216+217217+| STR | DEX | CON | INT | WIS | CHA |
218218+| :---: | :---: | :---: | :---: | :---: | :---: |
219219+| +2 | +2 | +1 | -2 | 0 | -1 |
220220+221221+- **Condition Immunities** blinded
222222+- **Languages** Dwarf
223223+- **Challenge** 10 (500xp)
224224+225225+***Unreasonable.*** Does not respond well to trickery.
226226+227227+#### Actions
228228+***Whomp.*** *Melee Attack:* 1d6+2 damage, piercing if the player fails a
229229+constitution check.
230230+231231+## Items
232232+233233+These are the unique items specific to this quest.
234234+235235+### Mug of Grog
236236+237237+A wooden/iron mug full of the barkeep's grog. Consuming it gives you the
238238+following stat boosts for 3 turns:
239239+240240+| STR | DEX | CON | INT | WIS | CHA |
241241+| :---: | :---: | :---: | :---: | :---: | :---: |
242242+| +0 | -1 | +0 | -1 | -1 | +3 |
243243+244244+This bonus does not stack. When you drink the grog, you keep the mug and can use
245245+it to bludgeon people for normal attack damage. It can also be used as a tool to
246246+check for traps.
247247+248248+Does not sell, purchasable for 5g.
249249+250250+### Golden Scepter Head
251251+252252+A golden scepter head that looks like The Grand Nagus from Star Trek. It has no
253253+effect outside of when it's put on a staff. When it is on a staff it gives you
254254+25% more gold when you collect gold from places. This has 5 charges and cannot
255255+be refreshed.
256256+257257+Sells for 50g, purchases for 50g.
258258+259259+### Alchemical Grenades
260260+261261+Standard grenades that look like they are made out of wood, metal, insanity and
262262+magic. They do d6 damage normally, but when you crit with one it also causes one
263263+of the following status effects (roll a d4):
264264+265265+266266+#### Alchemical Effects
267267+268268+| Roll | Effect |
269269+| :----: | :------------- |
270270+| 1 | Acid makes the entity take off their armor |
271271+| 2 | The entity rolls a constitution check, if it fails they get poisoned and need to roll for constitution before every action, passing removes the poison, failing makes them not have any action. |
272272+| 3 | The entity is burned for 1d4 damage every turn they fail a constitution check. |
273273+| 4 | The entity is stunned for 1d3 turns. |
274274+275275+Sells for 25g each, unpurchaseable.
276276+277277+### Poisoned Dagger
278278+279279+A standard dagger that gives no distinct bonuses. However when you use it as a
280280+normal dagger, you need to roll for constitution in addition to rolling for
281281+strength. If you fail the constitution check (but pass the strength check), you
282282+get poisoned from the poison streaking out of the dagger.
283283+284284+The poison has 5 charges.
285285+286286+Merchants do not want to take the risk buying it and will you pay them for its
287287+disposal. This cannot be purchased.
288288+289289+### Bubba's Clubba
290290+291291+A rather large mace that does +2 damage. It is a giant thing designed for a
292292+9-foot tall centaur. It takes up three slots in your inventory. It looks
293293+imposing and may require a lot of strength to use properly.
294294+295295+Sells for 25g.
296296+297297+### Amulet of Chest
298298+299299+This cursed amulet lets the holder transform into a harmless looking treasure
300300+chest, but also grants them advantage if an enemy tries to open it. After 4
301301+transformations, they need to roll a charisma check when they try to turn back.
302302+If that fails, they stay a chest for an hour (with arms/legs/a mouth/etc). After
303303+4 more transformations, they turn into a mimic permanently. The transformation
304304+count stays persistent until someone becomes a mimic, then it resets to zero.
305305+306306+Merchants will pay 100 gold for it, but will only accept it after the player
307307+rolls for charisma.
308308+309309+## Dungeon Map
310310+311311+
312312+313313+## Adventure Highlights
314314+315315+When I ran this yesterday, the following amazing things happened:
316316+317317+- The players used a crossbow from a previous adventure and a torch to hit the
318318+ grenades held by the grenadier, vaporizing it from 5 grenades exploding at once.
319319+- The Artificer shield-bashed one of the dwarves so hard that it ricocheted into
320320+ the other dwarves like pool balls. That caused a lot of damage to all of the
321321+ enemies.
322322+- The Monk critted a Ki art and shredded an archer with their claws, making the
323323+ other archer flee.
324324+- The Thief straight up banished a dwarf to the shadow realm with a slingshot
325325+ hit.
326326+327327+I still wonder how they are going to use that Cursed Amulet of Chest though.
328328+329329+---
330330+331331+Thank you [@infinite_mao](https://twitter.com/infinite_mao) for making 6E. I can
332332+only hope that my buying your stuff separately and making this content for 6E
333333+can help give back to the community.
334334+335335+Feedback on the balance of this is very welcome. I openly welcome any and all
336336+feedback about how this quest could be rebalanced to be a bit less lopsided in
337337+favor of the players. I also wanted to err on the side of balancing towards the
338338+players to avoid an unwanted party death.