···11+---
22+title: "The Stanley Parable: Ultra Deluxe Review"
33+date: 2022-07-25
44+series: reviews
55+---
66+77+Every so often a game comes around that is genuinely hard to review. Especially
88+when you are trying to avoid spoiling the magic of the game in that review. This
99+is a game that is even harder to review than normal because it's an absolute
1010+philosophical document. This game absolutely riffs at the games industry super
1111+hard and it really shows. I'm going to try to avoid spoilers in this article,
1212+except for a few I made up.
1313+1414+<xeblog-conv name="Cadey" mood="coffee">I was going to include screenshots in
1515+this article, but it's difficult for me to get them without spoiling the subtle
1616+comedy at hand, so I'm going to leave this as a text-only review.</xeblog-conv>
1717+1818+The Stanley Parable: Ultra Deluxe is either the second or third game in the
1919+series. At first this game was a Half Life 2 mod that came out of nowhere and
2020+was one of the most beloved mods ever released. Then they made it a proper game
2121+on the Source engine and expanded it a bit. After a while they wanted to
2222+continue the parable and expand it even more, but they weren't able to get it on
2323+consoles with it still being a Source engine game. So they ported it to Unity
2424+and the end result is The Stanley Parable: Ultra Deluxe. It is one of my
2525+favorite games of all time.
2626+2727+It is a deeply limited game, you only can move around and interact with things.
2828+The story is about an office drone named Stanley that pushes buttons based on
2929+instructions from his computer. The big thing that this game does though is make
3030+you realize the inherent paradoxes in its own design.
3131+3232+<xeblog-conv name="Mara" mood="happy">Being limited like this is not actually a
3333+bad thing like the phrasing would imply. It just means that the main focus of
3434+the game is not on the micro actions the player can take. In this case the main
3535+focus is on what the player can do with the story and not what the player can do
3636+with their controller.</xeblog-conv>
3737+3838+Endings that make you look like you had exercised your free will actually boil
3939+down to your actions being controlled by following the narrator's voices. This
4040+is absolutely taking the piss out of how most modern AAA game design works,
4141+guiding you with an invisible hand and making it _seem_ like you had the free
4242+will to choose what was going on when in fact you were really just following the
4343+invisible guidance the whole time.
4444+4545+However I think one of the best examples of how The Stanley Parable riffs at
4646+mainstream game design is via the Adventure Line™️ that shows up in one branch of
4747+the game. The Line™️ is an obvious riff on games like Dead Space where you can
4848+summon a line to tell you where to go at any time. It shows how _boring_ modern
4949+game design is by making you _see_ the consequences of it. If you follow the
5050+narrator's voice, you get boring endings.
5151+5252+In many modern AAA games, you have the free will to choose to follow the main
5353+story and finish all the quests or whatever, but not much else. Consider Call of
5454+Duty or Battlefield. You are John America and you have to kill the enemies to
5555+death before they kill you to death by throwing bullets at you. You get to the
5656+end of the level and blow up the brown people some more or something and then
5757+it's suddenly a victory for America. But what did you really accomplish? You
5858+just followed the line. Walk outside of the intended playable area? 10 second
5959+timer until the game kills you. Shoot a person with the wrong skin color? The
6060+game kills you.
6161+6262+<xeblog-conv name="Numa" mood="delet">I used to be an adventurer like you until
6363+I took an arrow to the knee! Get it? It's because "taking an arrow to the knee"
6464+meant "getting married" because being married in Norse times (because Skyrim's
6565+Nord are basically LARP vikings) really handicapped your ability to move around
6666+freely, and in those times an arrow injury was basically guaranteed to be fatal
6767+so it can't be literal (if only because there's so many guards with knee
6868+injuries walking around effortlessly which is...unlikely at best).</xeblog-conv>
6969+7070+However in The Stanley Parable you can defy the narrator and that's where the
7171+game really opens up. It's great to get in the area where the game is unfinished
7272+and then have the narrator complain about deadlines, scheduling delays, investor
7373+funding and them wanting to avoid having to stuff it to the gills with
7474+microtransactions. You can legitimately glitch your way out of bounds and then
7575+the game will reward you with a new ending you didn't know was possible. The
7676+game takes the concept of the illusion of free will and plays with it.
7777+7878+The game makes you think about what games _can_ be. It makes you wonder if the
7979+potted plant soliloquy after the broom closet ending speaks to the mental state
8080+of the author more than anything. Of all of the artistic endeavors that games as
8181+a medium _can_ have, we end up seeing very few or none of them in mainstream
8282+gaming. Sure you get your occasional 4k120fps robot killer waifu with a bow and
8383+a whacky stick, but none of it really _revolutionizes_ video games as an art
8484+form. It's all just derivative of the generic "unalive bad guy and save earth"
8585+trope.
8686+8787+<xeblog-conv name="Mara" mood="hacker">If you want some games that really
8888+revolutionize what games can be, check out
8989+[Celeste](https://mattmakesgames.itch.io/celeste), [Secret Little
9090+Haven](https://ristar.itch.io/secret-little-haven), [Baba Is
9191+You](https://hempuli.itch.io/baba), and [Glittermitten
9292+Grove](https://twinbeard.itch.io/glittermitten-grove). All of these games really
9393+challenge what games can be and experiment with radically different kinds of
9494+art. You never will see mainstream games be as risk-taking as this because art
9595+is fundamentally risky and capitalism wants line to go up, so they go out of
9696+their way to make sure that mainstream games are as safe and likely to sell many
9797+copies as possible.</xeblog-conv>
9898+9999+I made up the thing about the potted plant, but if you had played the game then
100100+you'd probably have started the game up to look for it just to see what was
101101+there. I wonder if I made someone stand at that potted plant for like 5 minutes
102102+or something. This game sparks creativity in ways that other mainstream games
103103+just fundamentally don't. If you've been looking for something different in your
104104+video game diet, I really suggest you give it a try. Go in as blind as possible.
105105+I'm not paid in any way to say this, I genuinely think this is really good.