Monorepo for Aesthetic.Computer aesthetic.computer
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arena: subtly highlight current standing tile

Add a soft white glow (alpha 0.3) to the tile the player is standing on,
making it always visible but not distracting.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

+5
+5
system/public/aesthetic.computer/disks/arena.mjs
··· 723 723 if (hoverTile) { 724 724 pushQuad(hoverTile.row, hoverTile.col, [0.4, 0.95, 1.0, 0.55]); 725 725 } 726 + // Current standing tile (subtle white glow). 727 + if (prevPlayerTile !== null) { 728 + const { row, col } = tileFromKey(prevPlayerTile); 729 + pushQuad(row, col, [1.0, 1.0, 1.0, 0.3]); 730 + } 726 731 727 732 // Render scene — lava donut first (never under the main ground), then the 728 733 // dark skirt that seals any tile-seam gaps, then the ground, its glowing