···723723 if (hoverTile) {
724724 pushQuad(hoverTile.row, hoverTile.col, [0.4, 0.95, 1.0, 0.55]);
725725 }
726726+ // Current standing tile (subtle white glow).
727727+ if (prevPlayerTile !== null) {
728728+ const { row, col } = tileFromKey(prevPlayerTile);
729729+ pushQuad(row, col, [1.0, 1.0, 1.0, 0.3]);
730730+ }
726731727732 // Render scene — lava donut first (never under the main ground), then the
728733 // dark skirt that seals any tile-seam gaps, then the ground, its glowing