An experimental, status effects-as-entities system for Bevy.
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examples/README.md
··· 1 + # Examples 2 + 3 + | Example | Description | 4 + |-----------------------|-----------------------------------| 5 + | [`poison`](poison.rs) | A simple damage-over-time effect. | 6 + 7 + ## Immediate Stats 8 + Examples in the `immediate_stats` subdirectory utilize the [`immediate_stats`](https://github.com/AlephCubed/immediate_stats) crate, which I also created. 9 + Some of these examples include a copy that utilizes [`bevy_auto_plugin`](https://github.com/StrikeForceZero/bevy_auto_plugin), which should behave exactly the same. 10 + 11 + | Example | Description | 12 + |--------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------| 13 + | [`decaying_speed`](immediate_stats/decaying_speed.rs), [`decaying_speed_auto_plugin`](immediate_stats/decaying_speed_auto_plugin.rs) | Movement speed that decreases in strength throughout its duration. |