···677677 void (*Line)(GPU_Renderer* renderer, GPU_Target* target, float x1, float y1, float x2, float y2, SDL_Color color);
678678679679 /*! \see GPU_Arc() */
680680- void (*Arc)(GPU_Renderer* renderer, GPU_Target* target, float x, float y, float radius, float startAngle, float endAngle, SDL_Color color);
680680+ void (*Arc)(GPU_Renderer* renderer, GPU_Target* target, float x, float y, float radius, float start_angle, float end_angle, SDL_Color color);
681681682682 /*! \see GPU_ArcFilled() */
683683- void (*ArcFilled)(GPU_Renderer* renderer, GPU_Target* target, float x, float y, float radius, float startAngle, float endAngle, SDL_Color color);
683683+ void (*ArcFilled)(GPU_Renderer* renderer, GPU_Target* target, float x, float y, float radius, float start_angle, float end_angle, SDL_Color color);
684684685685 /*! \see GPU_Circle() */
686686 void (*Circle)(GPU_Renderer* renderer, GPU_Target* target, float x, float y, float radius, SDL_Color color);
···689689 void (*CircleFilled)(GPU_Renderer* renderer, GPU_Target* target, float x, float y, float radius, SDL_Color color);
690690691691 /*! \see GPU_Sector() */
692692- void (*Sector)(GPU_Renderer* renderer, GPU_Target* target, float x, float y, float inner_radius, float outer_radius, float startAngle, float endAngle, SDL_Color color);
692692+ void (*Sector)(GPU_Renderer* renderer, GPU_Target* target, float x, float y, float inner_radius, float outer_radius, float start_angle, float end_angle, SDL_Color color);
693693694694 /*! \see GPU_SectorFilled() */
695695- void (*SectorFilled)(GPU_Renderer* renderer, GPU_Target* target, float x, float y, float inner_radius, float outer_radius, float startAngle, float endAngle, SDL_Color color);
695695+ void (*SectorFilled)(GPU_Renderer* renderer, GPU_Target* target, float x, float y, float inner_radius, float outer_radius, float start_angle, float end_angle, SDL_Color color);
696696697697 /*! \see GPU_Tri() */
698698 void (*Tri)(GPU_Renderer* renderer, GPU_Target* target, float x1, float y1, float x2, float y2, float x3, float y3, SDL_Color color);
···12001200 * \param x x-coord of center point
12011201 * \param y y-coord of center point
12021202 * \param radius The radius of the circle / distance from the center point that rendering will occur
12031203- * \param startAngle The angle to start from, in degrees. Measured clockwise from the positive x-axis.
12041204- * \param endAngle The angle to end at, in degrees. Measured clockwise from the positive x-axis.
12031203+ * \param start_angle The angle to start from, in degrees. Measured clockwise from the positive x-axis.
12041204+ * \param end_angle The angle to end at, in degrees. Measured clockwise from the positive x-axis.
12051205 * \param color The color of the shape to render
12061206 */
12071207-void GPU_Arc(GPU_Target* target, float x, float y, float radius, float startAngle, float endAngle, SDL_Color color);
12071207+void GPU_Arc(GPU_Target* target, float x, float y, float radius, float start_angle, float end_angle, SDL_Color color);
1208120812091209/*! Renders a colored filled arc (circle segment / pie piece).
12101210 * \param target The destination render target
12111211 * \param x x-coord of center point
12121212 * \param y y-coord of center point
12131213 * \param radius The radius of the circle / distance from the center point that rendering will occur
12141214- * \param startAngle The angle to start from, in degrees. Measured clockwise from the positive x-axis.
12151215- * \param endAngle The angle to end at, in degrees. Measured clockwise from the positive x-axis.
12141214+ * \param start_angle The angle to start from, in degrees. Measured clockwise from the positive x-axis.
12151215+ * \param end_angle The angle to end at, in degrees. Measured clockwise from the positive x-axis.
12161216 * \param color The color of the shape to render
12171217 */
12181218-void GPU_ArcFilled(GPU_Target* target, float x, float y, float radius, float startAngle, float endAngle, SDL_Color color);
12181218+void GPU_ArcFilled(GPU_Target* target, float x, float y, float radius, float start_angle, float end_angle, SDL_Color color);
1219121912201220/*! Renders a colored circle outline.
12211221 * \param target The destination render target
···12411241 * \param y y-coord of center point
12421242 * \param inner_radius The inner radius of the ring
12431243 * \param outer_radius The outer radius of the ring
12441244- * \param startAngle The angle to start from, in degrees. Measured clockwise from the positive x-axis.
12451245- * \param endAngle The angle to end at, in degrees. Measured clockwise from the positive x-axis.
12441244+ * \param start_angle The angle to start from, in degrees. Measured clockwise from the positive x-axis.
12451245+ * \param end_angle The angle to end at, in degrees. Measured clockwise from the positive x-axis.
12461246 * \param color The color of the shape to render
12471247 */
12481248-void GPU_Sector(GPU_Target* target, float x, float y, float inner_radius, float outer_radius, float startAngle, float endAngle, SDL_Color color);
12481248+void GPU_Sector(GPU_Target* target, float x, float y, float inner_radius, float outer_radius, float start_angle, float end_angle, SDL_Color color);
1249124912501250/*! Renders a colored filled annular sector (ring segment).
12511251 * \param target The destination render target
···12531253 * \param y y-coord of center point
12541254 * \param inner_radius The inner radius of the ring
12551255 * \param outer_radius The outer radius of the ring
12561256- * \param startAngle The angle to start from, in degrees. Measured clockwise from the positive x-axis.
12571257- * \param endAngle The angle to end at, in degrees. Measured clockwise from the positive x-axis.
12561256+ * \param start_angle The angle to start from, in degrees. Measured clockwise from the positive x-axis.
12571257+ * \param end_angle The angle to end at, in degrees. Measured clockwise from the positive x-axis.
12581258 * \param color The color of the shape to render
12591259 */
12601260-void GPU_SectorFilled(GPU_Target* target, float x, float y, float inner_radius, float outer_radius, float startAngle, float endAngle, SDL_Color color);
12601260+void GPU_SectorFilled(GPU_Target* target, float x, float y, float inner_radius, float outer_radius, float start_angle, float end_angle, SDL_Color color);
1261126112621262/*! Renders a colored triangle outline.
12631263 * \param target The destination render target