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xcode-manual/SDL_gpu/SDL_gpu.xcodeproj/project.xcworkspace/contents.xcworkspacedata
··· 1 - <?xml version="1.0" encoding="UTF-8"?> 2 - <Workspace 3 - version = "1.0"> 4 - <FileRef 5 - location = "self:SDL_gpu.xcodeproj"> 6 - </FileRef> 7 - </Workspace>
xcode-manual/SDL_gpu/SDL_gpu.xcodeproj/project.xcworkspace/xcuserdata/user.xcuserdatad/UserInterfaceState.xcuserstate

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-28
xcode-manual/SDL_gpu/SDL_gpu/Info.plist
··· 1 - <?xml version="1.0" encoding="UTF-8"?> 2 - <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> 3 - <plist version="1.0"> 4 - <dict> 5 - <key>CFBundleDevelopmentRegion</key> 6 - <string>en</string> 7 - <key>CFBundleExecutable</key> 8 - <string>$(EXECUTABLE_NAME)</string> 9 - <key>CFBundleIdentifier</key> 10 - <string>com.dinomage.$(PRODUCT_NAME:rfc1034identifier)</string> 11 - <key>CFBundleInfoDictionaryVersion</key> 12 - <string>6.0</string> 13 - <key>CFBundleName</key> 14 - <string>$(PRODUCT_NAME)</string> 15 - <key>CFBundlePackageType</key> 16 - <string>FMWK</string> 17 - <key>CFBundleShortVersionString</key> 18 - <string>1.0</string> 19 - <key>CFBundleSignature</key> 20 - <string>????</string> 21 - <key>CFBundleVersion</key> 22 - <string>$(CURRENT_PROJECT_VERSION)</string> 23 - <key>NSHumanReadableCopyright</key> 24 - <string>Copyright © 2015 DinoMage Games. All rights reserved.</string> 25 - <key>NSPrincipalClass</key> 26 - <string></string> 27 - </dict> 28 - </plist>
-24
xcode-manual/SDL_gpu/SDL_gpuTests/Info.plist
··· 1 - <?xml version="1.0" encoding="UTF-8"?> 2 - <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> 3 - <plist version="1.0"> 4 - <dict> 5 - <key>CFBundleDevelopmentRegion</key> 6 - <string>en</string> 7 - <key>CFBundleExecutable</key> 8 - <string>$(EXECUTABLE_NAME)</string> 9 - <key>CFBundleIdentifier</key> 10 - <string>com.dinomage.$(PRODUCT_NAME:rfc1034identifier)</string> 11 - <key>CFBundleInfoDictionaryVersion</key> 12 - <string>6.0</string> 13 - <key>CFBundleName</key> 14 - <string>$(PRODUCT_NAME)</string> 15 - <key>CFBundlePackageType</key> 16 - <string>BNDL</string> 17 - <key>CFBundleShortVersionString</key> 18 - <string>1.0</string> 19 - <key>CFBundleSignature</key> 20 - <string>????</string> 21 - <key>CFBundleVersion</key> 22 - <string>1</string> 23 - </dict> 24 - </plist>
-40
xcode-manual/SDL_gpu/SDL_gpuTests/SDL_gpuTests.m
··· 1 - // 2 - // SDL_gpuTests.m 3 - // SDL_gpuTests 4 - // 5 - // Created by jonny on 10/24/15. 6 - // Copyright (c) 2015 DinoMage Games. All rights reserved. 7 - // 8 - 9 - #import <Cocoa/Cocoa.h> 10 - #import <XCTest/XCTest.h> 11 - 12 - @interface SDL_gpuTests : XCTestCase 13 - 14 - @end 15 - 16 - @implementation SDL_gpuTests 17 - 18 - - (void)setUp { 19 - [super setUp]; 20 - // Put setup code here. This method is called before the invocation of each test method in the class. 21 - } 22 - 23 - - (void)tearDown { 24 - // Put teardown code here. This method is called after the invocation of each test method in the class. 25 - [super tearDown]; 26 - } 27 - 28 - - (void)testExample { 29 - // This is an example of a functional test case. 30 - XCTAssert(YES, @"Pass"); 31 - } 32 - 33 - - (void)testPerformanceExample { 34 - // This is an example of a performance test case. 35 - [self measureBlock:^{ 36 - // Put the code you want to measure the time of here. 37 - }]; 38 - } 39 - 40 - @end