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Fixed camera rest by forcing it for now. A better cache check is needed.

+1 -2
+1 -2
SDL_gpu/GL_common/SDL_gpu_GL_common.inl
··· 697 697 { 698 698 GPU_CONTEXT_DATA* cdata = (GPU_CONTEXT_DATA*)GPU_GetContextTarget()->context->data; 699 699 700 - if(!equal_cameras(cdata->last_camera, target->camera) 701 - || ((target->image != NULL) != cdata->last_camera_inverted)) // Switching between RTT and non-RTT 700 + //if(cdata->last_camera_target != target || !equal_cameras(cdata->last_camera, target->camera)) 702 701 { 703 702 applyTargetCamera(target); 704 703 }