Small Godot Wild Jam game
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Scenes/dialogue/dialogue_container.gd
··· 54 54 ['"Have some candy"', 55 55 '"This kind old lady is staring into the corner holding out a rock to no one"', 56 56 Global.UnitType.PRIEST 57 - ] 57 + ], 58 + 59 + ['"Where... am I?"', 60 + '"The patient is walking in circles on the street"', 61 + Global.UnitType.PRIEST 62 + ], 63 + 64 + ['"Do you have a news paper I could borrow?"', 65 + '"The patient asked you calmly but they are covered in bruises"', 66 + Global.UnitType.PRIEST 67 + ], 68 + 69 + ['"It\'s a bit cold in here, could you light my fire please?"', 70 + '"Every cold breath of the patient\'s is visible from how cold their body is"', 71 + Global.UnitType.PRIEST 72 + ], 73 + 74 + # ๐Ÿณ๏ธโ€๐ŸŒˆ๐Ÿณ๏ธโ€๐ŸŒˆ๐Ÿณ๏ธโ€๐ŸŒˆ 75 + ['"Please call my wife! I need her!"', 76 + '"The patient\'s leg is barely attached, she is struggling to stay concious"', 77 + Global.UnitType.DOCTOR 78 + ], 79 + 80 + ['"Please call my husband! I need him!"', 81 + '"The patient\'s leg is barely attached, he is struggling to stay concious"', 82 + Global.UnitType.DOCTOR 83 + ], 84 + # ๐Ÿณ๏ธโ€๐ŸŒˆ๐Ÿณ๏ธโ€๐ŸŒˆ๐Ÿณ๏ธโ€๐ŸŒˆ 85 + 86 + ['"Filthy soulstealer..."', 87 + '"The patient clutches their arm while rocking back and forth"', 88 + Global.UnitType.PRIEST 89 + ], 90 + 91 + ['"(A low growl is coming from the patient.)"', 92 + '"The patient very slowly approaches while shivering"', 93 + Global.UnitType.PRIEST 94 + ], 95 + 96 + ['"This iron stuff tastes terrible..."', 97 + '"The patient is having coughing fits resulting in blood"', 98 + Global.UnitType.DOCTOR 99 + ], 100 + 101 + ['"how do you supose they breath in those masks?"', 102 + '"The patient is cold to the touch"', 103 + Global.UnitType.PRIEST 104 + ], 58 105 ] 59 106 60 107 func _ready() -> void: ··· 66 113 fact_listlabel.text = "It's... a skeleton with a blue eye?" 67 114 correct_choice = Global.UnitType.PRIEST 68 115 else: 69 - var random_dialogue_index: int = randi() % dialogues_array.size() 70 - npc_text_label.text = dialogues_array[random_dialogue_index][0] 71 - fact_listlabel.text = dialogues_array[random_dialogue_index][1] 72 - correct_choice = dialogues_array[random_dialogue_index][2] 116 + var random_dialogue_index: int = randi() % dialogues_array.size() 117 + npc_text_label.text = dialogues_array[random_dialogue_index][0] 118 + fact_listlabel.text = dialogues_array[random_dialogue_index][1] 119 + correct_choice = dialogues_array[random_dialogue_index][2] 73 120 74 121 func choice_check(choice) -> bool: 75 122 if choice == correct_choice: