Small Godot Wild Jam game
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Configure Feed

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Reduce punishment for exiting event

+1 -1
+1 -1
Scenes/dialogue/dialogue_container.gd
··· 83 83 84 84 85 85 func _on_close_button_down() -> void: 86 - Global.handle_choice_result(false, Global.HouseType.NOBLE) 86 + Global.handle_choice_result(false, Global.HouseType.PEASANT) 87 87 Global.is_currently_in_decision = false 88 88 if Global.PAUSE_ON_EVENT: 89 89 get_tree().paused = false