···1313 setup_astar()
1414 SignalBus.spawn_unit_request.connect(_spawn_unit)
15151616-func _spawn_unit(type: Global.UnitType, target_location: Vector2) -> void:
1616+func _spawn_unit(type: Global.UnitType, target_location: Vector2, was_correct: bool) -> void:
17171818 # Units will always spawn at the church
1919 var spawn_point: NavPoint = church_nav_point
···3434 # Create copy of path in reverse to traveling back to church
3535 unit.reverse_path = calculate_path(target_location)
3636 unit.reverse_path.reverse()
3737+3838+ # Store value of question for modifying points later
3939+ # Moving state around like this isn't really good but it's fine for now
4040+ unit.was_correct = was_correct
37413842 add_child(unit)
3943