Closed Captions / Subtitles for Vintage Story.
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README.md
··· 1 1 # Closed Captions 2 2 3 - Adds closed captions for sound effects. 3 + Add closed captions/subtitles to Vintage Story. Make the game playable on mute! 4 + 5 + Based heavily on goxmeor's existing subtitles mod, but now updated for v1.21, and refined visually somewhat, sorta. 6 + 7 + ## Features 8 + 9 + ### Directionality 10 + 11 + For sounds within a normal field of view, there will be no arrows or other indicators. 12 + 13 + For sounds at the edge of your field of view, a single directional arrow is drawn. 14 + 15 + For sounds to your sides, double arrows are shown. 16 + 17 + And for sounds behind you, two dots are shown on either side of the sound description. 18 + 19 + ### Colorfulness 20 + 21 + Sounds are also color coded. "Dangerous" sounds that might alert you to a dangerous situation are highlighted in orange. A small handful of positive sound effects are highlighted in blue, like the "projectile hit" tinkle or lore unlocks. 22 + 23 + ## Completeness 24 + 25 + As of v1.21.4, I believe I have mapped all vanilla sounds to have audio descriptions. If I've missed any, instead of displaying a description like "Drifter groans," it'll show up as "creature/drifter-aggro." If you see any like this for **vanilla** sound effects, please let me know. 26 + 27 + ## Compatibility 28 + 29 + Only vanilla sound effects are currently added. Any sound effects added by mods will show up with a placeholder/name. 30 + 31 + I'm happy to add support for some of the more popular mods myself, but I believe that any mod can add compatibility with this mod by adding caption keys to their language file. If you have a sound at `assets/yourmodid/sounds/creature/dave-singing.ogg`, you'd add a key like this to your language file: 32 + 33 + ```json 34 + 35 + "captions:creature/dave-singing": "Dave sings", 36 + 37 + ``` 38 + 39 + But this is entirely untested. Let me know if you try it! 40 + 41 + If you want to add support for a sound effect to this mod, I welcome pull requests. For just adding audio descriptions, it's not too terribly technical, so don't be afraid to jump in and ask questions! 42 + 43 + ## Limitations 44 + 45 + Like the original mod, currently there is no way to move or resize the captions dialog. This is planned for the unknown future, but pull requests are welcome. 46 + 47 + Currently, sounds' directions are pinned to where they start, so if the source of a sound moves while the sound is still playing, it will not update. A fix for this is planned. 48 + 49 + Related to this, sometimes sounds that occur at your location like "Footsteps" and "Armor clatters" will occasionally flicker as showing as behind you as you walk away from your footsteps.