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Signed-off-by: Christine Dodrill <me@christine.website>

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blog/metroid-dread-review-2021-10-10.markdown
··· 1 + --- 2 + title: "Metroid Dread: A Study on Perfection" 3 + date: 2021-10-10 4 + series: reviews 5 + tags: 6 + - metroid 7 + --- 8 + 9 + [I'm gonna try to avoid spoilers in this article, however I realize that some 10 + people may consider something a spoiler that other people will not. For the 11 + things I'm not sure about, I'm gonna put them in little drop-down things that 12 + look like this: <br /><br /><details><summary>Spoliers here, click to 13 + expand</summary><br />These are some words that I'm just making up to fill space 14 + so you can see what the `<details>` tag looks 15 + like.</details><br />TL;DR though: 10/10 must-play Switch 16 + game. All the screenshots in this article were taken from the beginning of the 17 + game (Artaria and Cataris)](conversation://Cadey/enby) 18 + 19 + This blog is normally about technology, so of course you'd expect me to start 20 + writing about video games that I enjoy. This game hit me a bit different. 21 + Metroid Dread is a name that has been up there with Half-Life 3 and Starcraft 22 + Ghost in the genre of mythical games that have been rumored about for years but 23 + we've heard next to no updates about in a long time. I had given up on the idea 24 + of seeing it happen. I thought that the Metroid series was dead. 25 + 26 + ![The title 27 + screen](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-10_13-36-33-107.png) 28 + 29 + Metroid games have always been commercial flops as far as the numbers go. The 30 + games have never really been advertised that well and usually show up on 31 + consoles at the end of their lifespans. However at the same time, those games 32 + end up _defining_ a standard for gamefeel and adventure platforming that have 33 + made a resounding impact on the industry as a whole. Metroid is half of the 34 + reason why the genre is called Metroidvania, and a lot of it has to do with how 35 + it carefully guides the player through the game. Metroid Dread is a masters 36 + level class in how to show the player how to do things without explicitly 37 + telling them how to do them. 38 + 39 + ![](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-09_23-55-10-764.png) 40 + 41 + This game is dripping with color, detail and brilliance in every room. Samus is 42 + fluid and deadlier than ever. Movement flows from one jump into the next. The 43 + game targets 60 FPS and it consistently hits it at nearly all times. The enemies 44 + will hit you and it will be your fault for not getting out of the way. 45 + 46 + [The following is technically a spoiler, however it's probably better that you 47 + have this information if you get stuck at the entrance to Cataris. Hopefully you 48 + won't get stuck there for 2 hours.](conversation://Cadey/coffee) 49 + 50 + <details> 51 + <summary>Cataris entrance assistance</summary> 52 + 53 + Throughout my 16 hour playthrough, I only ran into one part that you could 54 + really consider "bad". After I got to the entrance to Cataris, I got stuck and 55 + had to run around the small slice of the world I could access for a long time 56 + until I realized you just had to shoot to the left of the elevator. They really 57 + should have made at least one of those blocks obviously breakable. 58 + 59 + ![Before breaking 60 + blocks](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-10_13-51-46-261.png) 61 + 62 + ![After breaking 63 + blocks](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-10_13-51-56-949.png) 64 + 65 + There is a subtle camera movement to telegraph it, but I feel that it's not 66 + obvious enough. That may have been the point though. 67 + </details> 68 + 69 + The EMMI are legitimately scary enemies to "fight". They will hunt you down. 70 + Each EMMI has its own gimmick related to the power you get. 71 + 72 + ["fight" may be the wrong word here, it's less of a fight and more of a "run 73 + away and hide" simulator, however yeah I guess technically it's a fight because 74 + you _do_ have a 10 frame window or whatever to escape from the EMMI's grasp. It 75 + feels awesome when you land that hit.](conversation://Cadey/enby) 76 + 77 + ![You are faced with overwhelming power, accept your 78 + helplessness.](https://cdn.christine.website/file/christine-static/blog/FBKBzqvVcAQBdn1.jpeg) 79 + 80 + <details> 81 + <summary>EMMI related spoilers</summary> 82 + 83 + Morph ball is usually one of the first powerups you get in a Metroid game. 84 + Morph ball is a mid-game item in Dread and you have to kill an EMMI to get it. 85 + All the time the game will taunt you with all these neat powerups and places 86 + you could go if you just had morph ball. It's effective. It made me remember 87 + about them. 88 + 89 + The speed booster EMMI comes at you at a speed of a bajillionty miles per hour 90 + and its stun window is probably frame-perfect. I'm not sure. It's really tight 91 + though. You barely have time to react. 92 + 93 + The EMMI are defeated by grabbing a powerup from a "Central Unit", and the 94 + miniboss battles with the "Central Units" scream Mother Brain. Was Mother 95 + Brain a "Central Unit" that went rogue? What on earth were the Chozo _doing_? 96 + 97 + It feels so satisfying to land the final hit on an EMMI with the Omega 98 + Blaster. Sometimes you can land a hit mid-air, which looks swag as all hell. 99 + 100 + The music in EMMI zones calls back to the creepy sounds of Metroid 2. Not the 101 + remake, classic Gameboy Metroid 2. The ambient music from the overworld stops. 102 + There are no enemies in the EMMI zone, only automated patrol robots. One false 103 + move and the patrol robots snitch on you to the EMMI. 104 + 105 + I could go on for a while. It's done really well. 106 + </details> 107 + 108 + ![The lava tube in 109 + Artaria](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-10_13-49-58-541.png) 110 + 111 + <details> 112 + <summary>Boss spoilers</summary> 113 + 114 + The boss battles are amazingly done. The Chozo Soilder boss gets reused a bit 115 + much, however it ends up teaching you how to do boss fights damageless. I'm 116 + sure that most if not all of the bosses end up having cheese strats (you can 117 + oneshot flappy bird by shinesparking directly into his face). 118 + 119 + Kraid was such a throwback fight. I don't really know how to go into more 120 + details. 121 + 122 + There were underwater fights and finally a battle in the sky. Everything was 123 + done so perfectly. 124 + </details> 125 + 126 + I have been waiting to play this game since it was rumored in 2005. It became a 127 + meme in the Metroid community for a mythical game like Half Life 3 or Duke Nukem 128 + forever. People had given up hope. There were worries that Dread would end up 129 + like Duke Nukem Forever: a hollow shell of its concept that would never really 130 + live up to the hype. I thought the day that this game would come out would never 131 + happen. Once I saw the words "Metroid 5" on the screen in E3 though, I instantly 132 + preordered it. I didn't need to be convinced. Dread was real. 133 + 134 + ![My Switch home 135 + screen](https://cdn.christine.website/file/christine-static/blog/FAoMNsEVcAQFjoC.jpeg) 136 + 137 + It is now in my hands. I have played it. I loved almost every moment of it (save 138 + the mishap in Cataris). I can't wait to see how speedruns develop for it. I bet 139 + that speedrunners are going to crack this as wide open as Super Metroid has 140 + been. There's already been some sequence breaking and boss cheeses found. 141 + 142 + If you are on the fence with this game, go for it. It is one of the best games 143 + I've played in years. I have heard that it works perfectly in certain programs 144 + that let you play Switch games on PC. But really, buy this game if you can 145 + afford to. It is easily worth the money. I can't wait to see what's next from 146 + MercurySteam.