forge
login
or
join now
cass.cityboundforest.com
/
pathdelver
star
0
fork
atom
Configure Feed
Issues
Pull Requests
Commits
Tags
Feed URL
Select the types of activity you want to include in your feed.
A dungeon delver roguelike using Pathfinder 2nd edition rules
star
0
fork
atom
Configure Feed
Issues
Pull Requests
Commits
Tags
Feed URL
Select the types of activity you want to include in your feed.
overview
issues
pulls
pipelines
commits
Author
Commit
Message
Date
Cass Unterholzner
29b4287d
Formatting
g3n
6mo ago
Cass Unterholzner
ac30f73b
Adding example code
7mo ago
Cass Unterholzner
385d68b2
Adding standard Go gitignore
7mo ago
Cass Unterholzner
535ae74e
Moving to g3n on this branch
7mo ago
Cass Unterholzner
7309cbf7
Implemented ramp up and ramp down for rotation and fixed bug involving rotation for ramp up and ramp down for movement
7mo ago
Cass Unterholzner
187af2e7
Implemented ramp up and ramp down for movement, need to add rotation
7mo ago
Cass Unterholzner
89ac72c4
Added ramp up and down function to camera movement, needs tweaking, ramp down not fulling working
7mo ago
Cass Unterholzner
e78943f7
There we go, just needed the right light source
7mo ago
Cass Unterholzner
a4cdcf32
Well, everything has the shader applied now, but it looks quite dark, even with four spots in the room. looking into this later
7mo ago
Cass Unterholzner
bcc81278
Added shader to stair down mesh
7mo ago
Cass Unterholzner
2e340f5d
Starting to add the toon shader to each individual object
7mo ago
Cass Unterholzner
e9e1121c
Created shader include file for creating the occlusion mask
7mo ago
Cass Unterholzner
28d5a204
Added old toon shader, need to apply it to each individual object in the scene (yay -_-)
7mo ago
Cass Unterholzner
444eef4e
Finished setting up basic camera movement, need to potentially add collision and whatnot
7mo ago
Cass Unterholzner
4335e7b1
Working on the camera still
7mo ago
Cass Unterholzner
eb352fa5
Moving to a singleton for dungeon data
7mo ago
Cass Unterholzner
48915bbf
Starting to work on camera functions
graphics.gd-stale
7mo ago
Cass Unterholzner
552de248
Adding git plugin
7mo ago
Cass Unterholzner
72a4679a
Adding code to display doors where applicable
7mo ago
Cass Unterholzner
a22fecfa
Adding note for occlusion material mask formula from YouTube video
7mo ago
Cass Unterholzner
d2576ad1
Adding room meshes to godot, will add code to parse them later (along with camera stuff)
7mo ago
Cass Unterholzner
9a132d08
Added code to generate dungeon and load 3d scene
8mo ago
Cass Unterholzner
a6f474bb
Moving to pure Godot
8mo ago
Cass Unterholzner
79de379d
Setting up start screen
8mo ago
Cass Unterholzner
46fe0a22
Removing binary from commit, apologies
8mo ago
Cass Unterholzner
3d275919
Adding Hello World code
8mo ago
Cass Unterholzner
910fa6f0
Adding go/godot gitignore
8mo ago
Cass Unterholzner
e46b08bf
Removing gitmodules
8mo ago
Cass Unterholzner
3a61509c
Fixing typo
8mo ago
Cass Unterholzner
d17fafaa
Removing previous code
8mo ago
Cass Unterholzner
9ae1d2e3
Added rendering doors and stairs
main-stale
1y ago
Cass Unterholzner
f46a5b2b
Working on door
1y ago
Cass Unterholzner
2f2ce763
Adding rendering the base dungeon room
1y ago
Cass Unterholzner
f1273696
Adding dungeon room tilemap
1y ago
Cass Unterholzner
e9ebee3f
Trying to work on adding a gameplay state
1y ago
Cass Unterholzner
8415c303
Adding background for dungeon room
1y ago
Cass Unterholzner
84d361f7
I think the dungeon generation works now...
1y ago
Cass Unterholzner
b1dcccab
Okay so dungeon generation apparently doesn't work, I'm gonna have to go back over my algorithm and see what's going on
1y ago
Cass Unterholzner
91d5f425
Added press a to play text
1y ago
Cass Unterholzner
c55d3a75
title screen works now
1y ago
Cass Unterholzner
8c93bb49
Attempting to add a title screen, currently not working
1y ago
Cass Unterholzner
48836daa
Adding title image to makefile
1y ago
Cass Unterholzner
394fd21d
Moving title image into resources folder to generate image
1y ago
Cass Unterholzner
acbd97b8
Adding a title screen image
1y ago
Cass Unterholzner
f9562c8e
Restructuring the project
1y ago
Cass Unterholzner
210e34ec
Setting starting dungeon size to 6 by 6
1y ago
Cass Unterholzner
53a48c32
Dungeon generation algorithm is a go
1y ago
Cass Unterholzner
6c138eac
Yeah so I used the wrong register in my Modulo routine, so....that's fixed now
1y ago
Cass Unterholzner
dc946095
Added code to initialize memory to 0 for dungeon grid
1y ago
Cass Unterholzner
16408ce9
Added modulo division, needs testing
1y ago
Cass Unterholzner
727b57d5
Added implementation of get_neighbor_room_index, need to figure out modulo division
1y ago
Cass Unterholzner
d8c7eb64
Almost done re-implementing the dungeon generation algorithm, need to implement get_neighbor_room_index
1y ago
Cass Unterholzner
3b365e79
Added bit-checking macros
1y ago
Cass Unterholzner
595b3567
Redoing generation algorithm
1y ago
Cass Unterholzner
c0ae9f13
Going back to RGBDS, looking to rework dungeon generation algorithm using memory first
1y ago
Cass Unterholzner
c5262825
Removing references to bin dir
1y ago
Cass Unterholzner
d07ce4d5
Returning to GBDK
1y ago
Cass Unterholzner
c6ae33c3
Moved randstate variable into utils.asm where it is used
1y ago
Cass Unterholzner
ee837d9a
Dungeon generation is not verified to work although it is completely implemented
1y ago
Cass Unterholzner
8b94d38c
Beginning to implement get_neighbor_room_index
1y ago
Formatting
g3n
29b4287d
Cass Unterholzner
6mo
Adding example code
ac30f73b
Cass Unterholzner
7mo
Adding standard Go gitignore
385d68b2
Cass Unterholzner
7mo
Moving to g3n on this branch
535ae74e
Cass Unterholzner
7mo
Implemented ramp up and ramp down for rotation and fixed bug involving rotation for ramp up and ramp down for movement
7309cbf7
Cass Unterholzner
7mo
Implemented ramp up and ramp down for movement, need to add rotation
187af2e7
Cass Unterholzner
7mo
Added ramp up and down function to camera movement, needs tweaking, ramp down not fulling working
89ac72c4
Cass Unterholzner
7mo
There we go, just needed the right light source
e78943f7
Cass Unterholzner
7mo
Well, everything has the shader applied now, but it looks quite dark, even with four spots in the room. looking into this later
a4cdcf32
Cass Unterholzner
7mo
Added shader to stair down mesh
bcc81278
Cass Unterholzner
7mo
Starting to add the toon shader to each individual object
2e340f5d
Cass Unterholzner
7mo
Created shader include file for creating the occlusion mask
e9e1121c
Cass Unterholzner
7mo
Added old toon shader, need to apply it to each individual object in the scene (yay -_-)
28d5a204
Cass Unterholzner
7mo
Finished setting up basic camera movement, need to potentially add collision and whatnot
444eef4e
Cass Unterholzner
7mo
Working on the camera still
4335e7b1
Cass Unterholzner
7mo
Moving to a singleton for dungeon data
eb352fa5
Cass Unterholzner
7mo
Starting to work on camera functions
graphics.gd-stale
48915bbf
Cass Unterholzner
7mo
Adding git plugin
552de248
Cass Unterholzner
7mo
Adding code to display doors where applicable
72a4679a
Cass Unterholzner
7mo
Adding note for occlusion material mask formula from YouTube video
a22fecfa
Cass Unterholzner
7mo
Adding room meshes to godot, will add code to parse them later (along with camera stuff)
d2576ad1
Cass Unterholzner
7mo
Added code to generate dungeon and load 3d scene
9a132d08
Cass Unterholzner
8mo
Moving to pure Godot
a6f474bb
Cass Unterholzner
8mo
Setting up start screen
79de379d
Cass Unterholzner
8mo
Removing binary from commit, apologies
46fe0a22
Cass Unterholzner
8mo
Adding Hello World code
3d275919
Cass Unterholzner
8mo
Adding go/godot gitignore
910fa6f0
Cass Unterholzner
8mo
Removing gitmodules
e46b08bf
Cass Unterholzner
8mo
Fixing typo
3a61509c
Cass Unterholzner
8mo
Removing previous code
d17fafaa
Cass Unterholzner
8mo
Added rendering doors and stairs
main-stale
9ae1d2e3
Cass Unterholzner
1y
Working on door
f46a5b2b
Cass Unterholzner
1y
Adding rendering the base dungeon room
2f2ce763
Cass Unterholzner
1y
Adding dungeon room tilemap
f1273696
Cass Unterholzner
1y
Trying to work on adding a gameplay state
e9ebee3f
Cass Unterholzner
1y
Adding background for dungeon room
8415c303
Cass Unterholzner
1y
I think the dungeon generation works now...
84d361f7
Cass Unterholzner
1y
Okay so dungeon generation apparently doesn't work, I'm gonna have to go back over my algorithm and see what's going on
b1dcccab
Cass Unterholzner
1y
Added press a to play text
91d5f425
Cass Unterholzner
1y
title screen works now
c55d3a75
Cass Unterholzner
1y
Attempting to add a title screen, currently not working
8c93bb49
Cass Unterholzner
1y
Adding title image to makefile
48836daa
Cass Unterholzner
1y
Moving title image into resources folder to generate image
394fd21d
Cass Unterholzner
1y
Adding a title screen image
acbd97b8
Cass Unterholzner
1y
Restructuring the project
f9562c8e
Cass Unterholzner
1y
Setting starting dungeon size to 6 by 6
210e34ec
Cass Unterholzner
1y
Dungeon generation algorithm is a go
53a48c32
Cass Unterholzner
1y
Yeah so I used the wrong register in my Modulo routine, so....that's fixed now
6c138eac
Cass Unterholzner
1y
Added code to initialize memory to 0 for dungeon grid
dc946095
Cass Unterholzner
1y
Added modulo division, needs testing
16408ce9
Cass Unterholzner
1y
Added implementation of get_neighbor_room_index, need to figure out modulo division
727b57d5
Cass Unterholzner
1y
Almost done re-implementing the dungeon generation algorithm, need to implement get_neighbor_room_index
d8c7eb64
Cass Unterholzner
1y
Added bit-checking macros
3b365e79
Cass Unterholzner
1y
Redoing generation algorithm
595b3567
Cass Unterholzner
1y
Going back to RGBDS, looking to rework dungeon generation algorithm using memory first
c0ae9f13
Cass Unterholzner
1y
Removing references to bin dir
c5262825
Cass Unterholzner
1y
Returning to GBDK
d07ce4d5
Cass Unterholzner
1y
Moved randstate variable into utils.asm where it is used
c6ae33c3
Cass Unterholzner
1y
Dungeon generation is not verified to work although it is completely implemented
ee837d9a
Cass Unterholzner
1y
Beginning to implement get_neighbor_room_index
8b94d38c
Cass Unterholzner
1y
next